Necromancers: Difference between revisions
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Necromancers cannot learn [[Leadership]] or [[First Aid]]. Only [[Scholar ( | Necromancers cannot learn [[Leadership]] or [[First Aid]]. Only [[Scholar (Adventure Map)|Scholars]] and [[Witch Hut]]s can teach these skills. | ||
All Necromancers start with at least basic [[Necromancy]]. | All Necromancers start with at least basic [[Necromancy]]. |
Revision as of 07:32, 26 June 2012
Necromancers are the Magic heroes of the Necropolis town. Necromancers are magic users seduced by the easy powers of death magic. The price of their art is its practiced slowly drains from its wielders--eventually transforming them into liches.
All Necromancers start with the following Primary Skills:
- Attack of 1
- Defense of 0
- Spell Power of 2
- Knowledge of 2
They have the following chances of getting +1 in a certain primary skill for each level up:
Attack | Defense | Spell Power | Knowledge | |
---|---|---|---|---|
On levels 2-9 | 15% | 15% | 35% | 35% |
On levels 10+ | 25% | 25% | 25% | 25% |
Necromancers cannot learn Leadership or First Aid. Only Scholars and Witch Huts can teach these skills.
All Necromancers start with at least basic Necromancy.