Sandro

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 Necropolis
Death Knights
Charna Charna
Clavius Clavius
Galthran Galthran
Isra Isra
Moandor Moandor
Straker Straker
Tamika Tamika
Vokial Vokial
Lord Haart Lord Haart Armageddon's BladeMap Editor
Ranloo Ranloo Horn of the Abyss
Necromancers
Aislinn Aislinn
Nagash Nagash
Nimbus Nimbus
Sandro Sandro
Septienna Septienna
Thant Thant
Vidomina Vidomina
Xsi Xsi
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Sandro the Necromancer
Basic information:
Sandro Class: Necromancer
Gender: Male
Race: Lich
Sandro first studied Necromancy under the tutelage of the wizard, and later the lich, Ethric. Sandro has seen nearly all of Enroth and Erathia, and now serves Finneas Vilmar, leader of the Necromancers of Deyja.
Specialty: Sorcery
Specialty Sorcery Receives a 5% per level bonus to Sorcery skill percentage.
Starting primary skills:
Attack 1 Defense 0 Spell Power 2 Knowledge 2
Starting secondary skills:
Basic Necromancy  Basic Necromancy
Basic Sorcery  Basic Sorcery
Starting troops:
Skeleton Skeleton 20–30 Always
Walking Dead Walking Dead 4–6 88% (Always Horn of the Abyss)
Wight Wight 4–6 25% (Always Horn of the Abyss)
Starting spell:
Slow Slow
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1500 1560 1500

Sandro the Necromancer is a Necropolis hero. Sandro starts with a spell book and the spell Slow.

Story[edit]

Sandro disguised as a Wizard. Sandro disguised as a Wizard.

Former pupil of Ethric. Former best friend of Jeddite. Teacher of Vidomina. Sandro (or self-identified as Sandro the Great) is a powerful lich with plans to take over the world. He is the main and most important character of Shadow of Death.

In Shadow of Death, Sandro began his plans to take over the world by disguising himself as a wizard and hiring/tricking several heroes into recovering artifacts for him:

Once he has the Cloak of the Undead King and the Armor of the Damned, he enacts the second phase of his plan. He reveals himself as a necromancer, allies with Finneas Finneas and takes on Vidomina Vidomina as an apprentice. He fights his way to Deyja where he and Finneas are welcomed into the king's inner circle. In short order, Sandro disposes of the reigning king and installs Finneas as a puppet.

Sandro then assassinates several border lords (Lord Fayette and Lord Falorel) and begins using the armies of Deyja and the power of his artifacts to prepare for an invasion of Erathia and AvLee. He is opposed, however, by four heroes: Gelu Gelu, Gem Gem, Yog Yog and Crag Hack Crag Hack. These heroes assemble the Angelic AllianceAngelic Alliance and, using it, manage to defeat Sandro and recover the Cloak of the Undead King and the Armor of the Damned from him. They disperse the components of these artifacts throughout Antagarich to end their corrupting influence.

Thwarted, but still dreaming of world conquest, Sandro hatches another plan. He smuggles poison to Lord Haart Lord Haart with which he assassinates King Gryphonheart of Erathia. He also makes alliances with Nighon and Eeofol. He funds the dungeon overlords' construction of a tunnel into the heart of Erathia and recovers the Eversmoking Ring of SulfurEversmoking Ring of Sulfur for the devils to ensure the support of their armies. As one of the last steps to prepare for the invasion, Finneas secretly tasks Sandro with removing an over-ambitious Deyjan lord, Lord Smedth. Once Sandro does, Finneas reveals this as his plan for getting rid of Sandro and imprisons him for assaulting an innocent lord. Setting the stage for Restoration of Erathia, Finneas, the necromancers, the dungeon overlords and the devils invade Erathia.

Sandro as he appears in Heroes I and Heroes II.

Mentions/Appearances[edit]

Campaigns:

Scenarios:

Trivia[edit]

Sandro has been in each of the first four games of Heroes of Might and Magic, his picture even donned one side of the box of Heroes I.

User commentary

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Some may find the information in this section subjective or irrelevant.

Sandro is similar to a Warlock Malekith, but necromancer have different use than a warlock. Most important spells for necromancers are focused on improving durability like stone skin, slowing enemies and resurrecting undead armies (animate dead). None of them are a destructive spells. Even with high spellpower and sorcery speciallist, undead-specific spells do very little damage. Necromancers simply do not have much time to cast destructive spells.


See also:[edit]