Genie and Master Genie: Difference between revisions
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{{Cram|Altar of Wishes|Genie|Master Genie|no_dwelling=}} | {{Cram|Altar of Wishes|Genie|Master Genie|no_dwelling=}} | ||
'''Genies and Master Genies''' are level 5 creatures of [[Tower]]. They are recruited from [[Altar of Wishes]]. Genies and master genies are Tower allies recruited from the realm of | '''Genies and Master Genies''' are level 5 creatures of [[Tower]]. They are recruited from [[Altar of Wishes]]. | ||
''"Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreeti. Once per turn, master genies can cast a random, beneficial spell on an allied troop."{{-}}<sup>[[Restoration of Erathia Manual Page 140|RoE manual]]''</sup> | |||
Master genies can cast beneficial spells on allied creatures three times per battle, once per round. Spells are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding [[School of magic|school]] with a [[spell power]] of 6. | Master genies can cast beneficial spells on allied creatures three times per battle, once per round. Spells are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding [[School of magic|school]] with a [[spell power]] of 6. | ||
Revision as of 18:37, 5 March 2020
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| • Hates efreeti • Spellcaster | ||||||||||||||||||
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Genies and Master Genies are level 5 creatures of Tower. They are recruited from Altar of Wishes.
"Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreeti. Once per turn, master genies can cast a random, beneficial spell on an allied troop." RoE manual
Master genies can cast beneficial spells on allied creatures three times per battle, once per round. Spells are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding school with a spell power of 6.
Template:Table |+Master Genie Spells
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Heroes with a specialty


Iona the Alchemist and

Thane the Alchemist have genies as a specialty, which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a speed bonus of 1.




