Stables: Difference between revisions
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'''Stables''' is both an [[adventure map]] location and a building of [[Castle town]]. | '''Stables''' is both an [[adventure map]] location and a building of [[Castle town]]. | ||
'''Stables''' as a adventure map location giving a visiting hero the bonus of +400 [[Movement|movement points]] each day for the rest of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables in the same week will not give any extra movement points. Also visiting stables automaticly upgrades {{cn|Cavalier}}s to {{cn|Champion}}s at no cost. | '''Stables''' as a adventure map location is giving a visiting hero the bonus of +400 [[Movement|movement points]] each day for the rest of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables in the same week will not give any extra movement points. Also visiting stables automaticly upgrades {{cn|Cavalier}}s to {{cn|Champion}}s at no cost. | ||
Stables as Castle building is a prerequisite for [[Training Grounds]] and gives the same movement bonus as a adventure map location Stables. | Stables as Castle building is a prerequisite for [[Training Grounds]] and gives the same movement bonus as a adventure map location Stables. |
Revision as of 04:57, 3 April 2022
Castle buildings | |||||||||||
Halls | |||||||||||
Village Hall | |||||||||||
Town Hall | |||||||||||
City Hall | |||||||||||
Capitol | |||||||||||
Fortifications | |||||||||||
Fort | |||||||||||
Citadel | |||||||||||
Castle | |||||||||||
Common | |||||||||||
Blacksmith | |||||||||||
Mage Guild | |||||||||||
Marketplace | |||||||||||
Resource Silo | |||||||||||
Tavern | |||||||||||
Specific | |||||||||||
Brotherhood of the Sword | |||||||||||
Griffin Bastion | |||||||||||
Lighthouse | |||||||||||
Shipyard | |||||||||||
Stables | |||||||||||
Colossus | |||||||||||
Dwellings | |||||||||||
Guardhouse | |||||||||||
Archers' Tower | |||||||||||
Griffin Tower | |||||||||||
Barracks | |||||||||||
Monastery | |||||||||||
Training Grounds | |||||||||||
Portal of Glory | |||||||||||
Towns | |||||||||||
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Stables as seen on the adventure map. |
Building cost: 2000 10 .
Buildings required: Barracks (← Guardhouse ← Fort, Blacksmith).
Stables is both an adventure map location and a building of Castle town.
Stables as a adventure map location is giving a visiting hero the bonus of +400 movement points each day for the rest of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables in the same week will not give any extra movement points. Also visiting stables automaticly upgrades Cavaliers to Champions at no cost.
Stables as Castle building is a prerequisite for Training Grounds and gives the same movement bonus as a adventure map location Stables.
See also
See also: