Luck (secondary skill)
is about the secondary skill called Luck. For luck as a combat variable, see luck.
Luck | ||
Basic Luck: Combat Units, Attributes, increases your hero's luck by 1. | ||
Advanced Luck: Combat Units, Attributes, increases your hero's luck by 2. | ||
Expert Luck: Combat Units, Attributes, increases your hero's luck by 3. |
Luck is a secondary skill that increases the combat variable of the same name. A hero receives +1 luck at basic skill level, +2 at advanced and +3 at expert.
Discussion
Having high luck is unquestionably valuable in combat.
For several reasons, however, Luck is only a mediocre secondary skill:
- Maximum positive luck is +3. This may already be obtained through artifacts and adventure map locations (e.g. Fountain of Fortune), so often there is little need to also spend a secondary skill slot on it.
- Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of Archery or Offense. Even when expert Luck increases luck from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to melee attacks, and 4 times lower than what expert Archery provides to ranged attacks.
- Luck is unpredictable and therefore cannot be relied on when planning fights.