Diplomacy

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Revision as of 17:42, 28 January 2014 by Kapteeni Ruoska (talk | contribs) (Has nothing to do with actual spells)
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File:Skill diplomacy.png

Description

Diplomacy reduces the cost of surrendering, and increases the chance of wandering monsters joining you. It also allows a hero to enter a Library of Enlightenment before reaching level 10.

Recommended for: Any Hero with gold to burn and lots of desirable neutral stacks in the vicinity.

Wandering Monsters

Whether wandering monsters join you or not also depends on the formation of your army. Your army belongs to one of the three groups:

a. has none of that kind of monster at all. 
b. has at least one of that kind of monster
c. the number of that kind of monster in your army is strictly above 50%.

Case C has the best odds of the monsters joining. In all three cases, both upgraded or non-upgraded are counted.

Comments

Works very well with Visions, and can easily be the skill that wins the game for you.

It goes without saying, but Diplomacy is especially useful to players who like racking up wandering monsters that match their armies. Cunning Necropolis heroes that somehow learned Diplomacy can also exploit it for free Skeletons (which is more efficient than fighting for them).

Heroes

Heroes that start with Diplomacy: Adela, Cyra, and Ryland.


Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom