Automaton and Sentinel Automaton
Factory creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Halfling | |||||||||||||||
Halfling Grenadier | |||||||||||||||
Level 2 | |||||||||||||||
Mechanic | |||||||||||||||
Engineer | |||||||||||||||
Level 3 | |||||||||||||||
Armadillo | |||||||||||||||
Bellwether Armadillo | |||||||||||||||
Level 4 | |||||||||||||||
Automaton | |||||||||||||||
Sentinel Automaton | |||||||||||||||
Level 5 | |||||||||||||||
Sandworm | |||||||||||||||
Olgoi-Khorkhoi | |||||||||||||||
Level 6 | |||||||||||||||
Gunslinger | |||||||||||||||
Bounty Hunter | |||||||||||||||
Level 7a | |||||||||||||||
Couatl | |||||||||||||||
Crimson Couatl | |||||||||||||||
Level 7b | |||||||||||||||
Dreadnought | |||||||||||||||
Juggernaut | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Automaton | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Mechanical • Detonation at death | ||||||||||||||||||
Sentinel Automaton | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Mechanical • Detonation at death • No enemy retaliation | ||||||||||||||||||
Portraits
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Automatons and Sentinel Automatons are level 4 creatures of Factory. They are recruited from the Manufactory.
Heroes with a specialty
- Todd the Artificer has Automatons as a specialty, which increases the attack and defense skills of any Automatons or Sentinel Automatons for each level attained after 4th level, and gives them a speed bonus of 1.
- Frederick the Artificer has Automatons as a specialty, which increases the damage dealt by the explosion of Automatons and Sentinel Automatons by 5% for every level (rounded up).
Special Ability: Detonation
If Detonation is on when the stack dies, the automatons explode, dealing damage to all adjacent creatures. Detonation removes the corpse from the battlefield, making the Automatons impossible to repair. Detonation can be turned on without using a turn. Once it is turned on, it can not be turned off. Detonation deals damage equal to 70 + 5x. X is the number of Automatons that remained in the stack before they were destroyed in one attack.
Detonation works on Cloned Automatons.
Protection from fire doesn't reduce damage.
User commentary
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The Clone spell may be the best way to use the Detonation ability, as a clone stack is guaranteed to be entirely destroyed at the first hit, provoking the best explosion damage the stack can provide. It may even be useful to keep a stack of non-upgraded Automatons so that their clones can attack, provoking retaliation and subsequent detonation. Eovacius, with his Cloning specialty, provides an especially interesting synergy. |