First Aid

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Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
First Aid
Basic First Aid: gives control of the first aid tent to the hero, healing 50 points of damage to the first unit of the selected stack.
Advanced First Aid: gives control of the first aid tent to the hero, healing 75 points of damage to the first unit of the selected stack.
Expert First Aid: gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack.

Increases the effectiveness of the First Aid Tent and gives the player manual control over what troop the First Aid Tent targets. The First Aid Tent regenerates damage done to the first creature in a target stack.

Recommended for: Almost noone. This skill is arguably one of the least useful skills in the game. This is because the 100 health per turn this skill offers have a very little impact in combat unless it is used in a very small battle. Small battles are most commonly fought early in the game, and therefore with mostly level 1 and level 2 creatures which have a low health level. As a result, this will rarely heal more than 30 health in the early game, which has little impact even then.

However this skill isn't completly worthless. It can be somewhat useful for a player who manages to get a level 6 or 7 unit early on in the game, as they can be healed for the full 100 health prodived by this skill.

Heroes with a specialty in this skill

See also