Enchanter

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Neutral creatures
Level 1
PeasantPeasant Peasant
HalflingHalfling Halfling Shadow of Death
Level 2
RogueRogue Rogue
BoarBoar Boar
LeprechaunLeprechaun Leprechaun Horn of the Abyss
Level 3
NomadNomad Nomad
MummyMummy Mummy
Level 4
SharpshooterSharpshooter Sharpshooter
SatyrSatyr Satyr Horn of the Abyss
Steel GolemSteel Golem Steel Golem Horn of the Abyss
Level 5
TrollTroll Troll
Gold GolemGold Golem Gold Golem
FangarmFangarm Fangarm Horn of the Abyss
Level 6
Diamond GolemDiamond Golem Diamond Golem
EnchanterEnchanter Enchanter
Level 7
Faerie DragonFaerie Dragon Faerie Dragon
Rust DragonRust Dragon Rust Dragon
Crystal DragonCrystal Dragon Crystal Dragon
Azure DragonAzure Dragon Azure Dragon
Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures


Statistics
Enchanter
 Cost per troop 

750

Attack 17
Defense 12
Damage 14
Health 30
Speed 9
Movement Ground
Size 1
Shots 32
Growth 2
AI Value 1210
 Special abilities:
Ranged attack
• No melee penalty
Spellcaster
Portraits
[[File:{{{U_name}}} portrait.png]] [[File:{{{U_name}}} portrait (HotA).png]]
Shadow of Death   Horn of the Abyss Shadow of Death [[File:Mini Portrait {{{U_name}}}.png]]  Horn of the Abyss
Enchanter's Hollow  

Enchanters are level 6 neutral creatures recruited from the Enchanter's Hollow. Specially trained by the dragon-slaying wizard Dracon, Enchanters are recruited from the ranks of Monks, Zealots, Magi and Arch-Magi.

They are spellcasters and do automatically cast:

The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).

Heroes with a specialty

See also