Psychic Elemental and Magic Elemental

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Revision as of 18:08, 19 October 2018 by Fimobustor (talk | contribs) (Added examples of creatures immune to magic)
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Conflux creatures
Level 1
Pixie Pixie
Sprite Sprite
Level 2
Air Elemental Air Elemental
Storm Elemental Storm Elemental
Level 3
Water Elemental Water Elemental
Ice Elemental Ice Elemental
Level 4
Fire Elemental Fire Elemental
Energy Elemental Energy Elemental
Level 5
Earth Elemental Earth Elemental
Magma Elemental Magma Elemental
Level 6
Psychic Elemental Psychic Elemental
Magic Elemental Magic Elemental
Level 7
Firebird Firebird
Phoenix Phoenix
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Psychic Elemental
 Cost per troop 

750

Attack 15
Defense 13
Damage 10–20
Health 75
Speed 7
Movement Ground
Size 1
Growth 2
AI Value 1669
 Special abilities:
Elemental + No enemy retaliation + Attacks all adjacent hexes
Magic Elemental
 Cost per troop 

800

Attack 15
Defense 13
Damage 15-25
Health 80
Speed 9
Movement Ground
Size 1
Growth 2
AI Value 2012
 Special abilities:
Elemental + No enemy retaliation + Attacks all adjacent hexes + Immune to all magic
Portraits
Altar of Thought  

Psychic and Magic Elementals are level 6 creatures of Conflux town. They are recruited from the Altar of Thought.

Psychic Elementals are the physical evidence of what many consider the fifth element: thought. These creatures are immune to mind spells. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a retaliatory strike. Magic elementals are a product of the sixth element: magic. Magic elementals are immune to all forms of magic.

Psychic Elemental does half damage to units immune to Mind spells.

Magic Elemental does half damage to units immune to magic. Namely:

Heroes with a specialty

Horn of the Abyss

The cost was increased to 950 Gold for a Psychic Elemental and 1200 Gold for a Magic Elemental.

See also: