Archery: Difference between revisions

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==Heroes with Archery as a starting skill==
==Heroes with Archery as a starting skill==
'''[[Ivor]]''' starts with Basic Archery.
'''[[Ivor]]''' and '''[[Kyrre]]''' start with Basic Archery.


'''[[Jenova]]''' starts with Advanced Archery.
'''[[Jenova]]''' starts with Advanced Archery.

Revision as of 12:30, 10 August 2015

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Archery
Basic Archery: increases the damage done by range attacking creatures by 10%.
Advanced Archery: increases the damage done by range attacking creatures by 25%.
Expert Archery: increases the damage done by range attacking creatures by 50%.

Archery is a secondary skill, that increases the dealt damage of ranged attacks including ballista. Orrin the Knight is the only hero to specialize in Archery.

Artifacts affecting this skill:

Heroes with Archery as a starting skill

Ivor and Kyrre start with Basic Archery.

Jenova starts with Advanced Archery.

Discussion

Archery is a secondary skill with two sides. Is almost useless if a hero has only few (weak) ranged units. On the other hand, it may be even better than Offense, which only gives 30% increse to melee damage, if a hero manages to muster strong ranged units like Titans and Cyclops Kings. From the faction Tower and Dungeon heroes are perhaps the advisable candidates to choose Archery because of the powerful ranged units. Archery combined with the artifact Golden Bow is an effective combination, not to mention the combination artifact Bow of the Sharpshooter in Shadow of Death.