Enchanter: Difference between revisions

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They are [[spellcaster]]s and do automatically cast:
They are [[spellcaster]]s and do automatically cast:
* {{Sn|Haste}}
* {{Sn1|spell=Haste}}
* {{Sn|Bless}}
* {{Sn1|spell=Bless}}
* {{Sn|Stone Skin}}
* {{Sn1|spell=Stone Skin}}
* {{Sn|Cure}}
* {{Sn1|spell=Cure}}
* {{Sn|Bloodlust}}
* {{Sn1|spell=Bloodlust}}
* {{Sn|Air Shield}}
* {{Sn1|spell=Air Shield}}
* {{Sn|Slow}}
* {{Sn1|spell=Slow}}
* {{Sn|Weakness}}
* {{Sn1|spell=Weakness}}


The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).
The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).

Revision as of 14:48, 16 June 2018

Neutral creatures
Level 1
Peasant Peasant
Halfling Halfling
Level 2
Rogue Rogue
Boar Boar
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad
Mummy Mummy
Level 4
Sharpshooter Sharpshooter
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter
Level 7
Faerie Dragon Faerie Dragon
Rust Dragon Rust Dragon
Crystal Dragon Crystal Dragon
Azure Dragon Azure Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Enchanter
 Cost per troop 

750

Attack 17
Defense 12
Damage 14
Health 30
Speed 9
Movement Ground
Size 1
Shots 32
Growth 2
AI Value 1210
 Special abilities:
Ranged attack
• No melee penalty
Spellcaster
Enchanter's Hollow  

Enchanters are level 6 neutral creatures recruited from the Enchanter's Hollow. Specially trained by the dragon-slaying wizard Dracon, Enchanters are recruited from the ranks of Monks, Zealots, Magi and Arch-Magi.

They are spellcasters and do automatically cast:

The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).

Heroes with a specialty

See also