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Revision as of 21:38, 28 April 2008

This is the second map of the Heroes of Might and Magic III: Restoration of Erathia campaign Dungeons and Devils.

Backstory

Erathian history has never recorded the fall of Steadwick to her enemies. Today we start a glorious campaign to forever change this fact. No longer will we allow Erathia to hamper our religious and economic ways of life. We have the element of surprise. We will soon have victory as well.

Cinematic Briefing

Reports claim a fleet of Enrothian warships have landed on the south coast of Erathia. We do not know who commands this force, or its size. Through sources in Eeofol, we know Roland Ironfist cannot lead this fleet. Regardless, our plans remain unchanged. We start the last phase of our underground invasion and solidify our position along the southeastern coast. Afterwards, we can transport more reinforcements from Nighon. We have dug the last tunnels to this area. You will have the tactial advantage.

In-Game

As we tunneled into the region, we discovered a splinter colony that had long ago been thought lost. If they could be 'persuaded' to join our cause, they could provide us with additional troops needed to secure the surface towns.

We also have an agent who has been spying on the towns in the area from a small, secluded island. Find him, and he will share his knowledge of the area with you.

Quest/Objective

To win, you must capture all enemy towns and castles and defeat all enemy heroes. Your heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign.

Map Details

Difficulty: Easy

Map Size: Medium

Previous map: A Devilish Plan

Next map: Steadwick's Fall

Heroes

You start with a random hero.

The enemy starts without any heroes.

Starting Options