Scouting

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Revision as of 00:02, 27 July 2014 by 91.119.222.29 (talk) (breaks and categories)
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Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Scouting
Basic Scouting: Adventure Map, Vision, allows your hero to see 1 square further into the shroud.
Advanced Scouting: Adventure Map, Vision, allows your hero to see 2 square further into the shroud.
Expert Scouting: Adventure Map, Vision, allows your hero to see 3 square further into the shroud.

Basic Scouting allows your hero to see 1 square further into the shroud.

Scouting is one of the secondary skills. It increases hero's scouting radius by one at basic level, by two at advanced level and by three at expert level. Scouting radius can also be increased by artifacts speculum and spyglass.

Scouting is an useful secondary skill early in the game. With it, a hero can quickly reveal undiscovered lands, which may give the player an useful edge when deciding where to venture.

However, during the end part of the map when the most important areas are already revealed, scouting becomes somewhat useless.

For this reason, scouting is most useful for scout-type secondary heroes combined with traveling skills logistics, pathfinding and navigation. Necropolis towns might have a building that might increase the even before uncovered shroud and cover it with darkness.