Unicorn and War Unicorn: Difference between revisions

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{{Creature
{{Rampart creatures}}{{Creature
  | lvl      = 6
  | AI_Value = 1806
  | Town      = Rampart
  | Name      = Unicorn
  | Name      = Unicorn
  | Attack    = 15
  | Attack    = 15
  | Defence   = 14
  | Defense   = 14
  | Speed    = 7
  | Speed    = 7
  | Growth    = 2
  | Growth    = 2
  | Damage    = 18–22
  | Damage    = 18–22
  | Health    = 90
  | Health    = 90
  | Shots    = -
  | Size      = 2
  | Cost      = 850
  | Cost      = 850
  | Special  = [[Blind|Blinding]] 20%; Aura of [[magic resistance]] 20%
  | Special  = [[Blind|Blinding]] 20%<br>• Aura of [[magic resistance]] 20%
  | U_name    = War unicorn
  | U_AI_Value= 2030
  | U_image  = Warunicorn
  | U_name    = War Unicorn
| U_attack  = 15
  | U_speed  = '''9'''
| U_defence = 14
  | U_health  = '''110'''
  | U_speed  = 9
| U_damage  = 18–22
  | U_health  = 110
| U_shots  = -
  | U_cost    = 950
  | U_cost    = 950
  | U_special = [[Blind|Blinding]] 20%; Aura of [[magic resistance]] 20%
  | No_shots  =
| No_ushots = 
}}  
}}  


'''Unicorns and war unicorns''' are level 6 creatures of [[rampart town]]. They are recruited from the [[unicorn glade]].
{{Cram|Unicorn Glade2|Unicorn|War Unicorn|Unicorn Glade|-={{---}}|link=Unicorn Glade|title=Unicorn Glade}}
'''Unicorns and War Unicorns''' are the level 6 creatures of [[Rampart]]. They are recruited from the [[Unicorn Glade]].


Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of [[blind]]ing an opponent. Both unicorns project a [[magic resistance|magic resistant]] aura which gives adjacent units a 20% chance to ignore the effects of hostile spells. They are quite fast, hit decently hard, are moderately tanky and have incredibly good specials. They are also very, very cheap for their level. One of the best level 6 creatures, shadowed only by [[Dread Knight]]s
''"Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of [[blind|blinding]] an opponent. Both unicorn units project a [[magic resistance|magic resistant]] aura which gives adjacent units a 20% chance to ignore the effects of hostile spells."{{-}}<sup>[[Restoration of Erathia Manual Page 106|RoE manual]]''</sup>


[[Clancy]] the [[Ranger]] has unicorns as a specialty, which increases the [[Primary skill#attack skill|attack]] and [[Primary skill#defense skill|defense skills]] of unicorns he commands for each level he attains after the 6th level.
<i>Note that this aura of resistance also applies to the creature itself.</i>


{{Town creatures
== Heroes with a specialty ==
| town  = Rampart
*{{H|Clancy|Ranger}} has unicorns as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level and gives them a [[speed]] bonus of 1.
| lvl_1  = Centaur
 
| lvl_1A = Centaur captain
== Official Renders ==
| lvl_2  = Dwarf
<gallery mode="packed-hover">
| lvl_2A = Battle dwarf
Unicorn render.gif
| lvl_3  = Wood elf
War Unicorn render.gif
| lvl_3A = Grand elf
</gallery>
| lvl_4  = Pegasus
 
| lvl_4A = Silver pegasus
{{user commentary|
| lvl_5  = Dendroid guard
Unicorns and War Unicorns have adequate skills in comparison to other 6th level creatures. Basic Unicorns are moderately fast, while War Unicorns have speed 9, which is very high for a melee unit unable to fly. While they have mediocre damage capability, they are among the sturdiest and cheapest given their good overall features. Especially the [[blind|blinding]] ability makes them fierce opponents, and the [[Magic resistance|aura of magic resistance]] is helpful from time to time. For example, when a mass damage spell (e.g. [[Fireball]] or [[Meteor Shower]]) is cast on multiple Unicorn stacks which are adjacent to each other, there's an opportunity that at least one of them will resist the spell. A good tactic is to split them in smaller stacks and attack an enemy unit until the [[blind]] effect is applied. Also, you may use only War Unicorns in your secondary hero's army (it may be [[Clancy]], who will give them brilliant speed 10, or [[Gem]], who will heal them fast with [[First Aid Tent]]) so as to rush through the map.
| lvl_5A = Dendroid soldier
}}{{end of user commentary}}
| lvl_6  = Unicorn
 
| lvl_6A = War unicorn
{{creature 'see also'}}
| lvl_7  = Green dragon
* [[Comparison of Level 6 Creatures]]
| lvl_7A = Gold dragon
}}  


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__

Revision as of 00:02, 20 April 2024

Rampart creatures
Level 1
Centaur Centaur
Centaur Captain Centaur Captain
Level 2
Dwarf Dwarf
Battle Dwarf Battle Dwarf
Level 3
Wood Elf Wood Elf
Grand Elf Grand Elf
Level 4
Pegasus Pegasus
Silver Pegasus Silver Pegasus
Level 5
Dendroid Guard Dendroid Guard
Dendroid Soldier Dendroid Soldier
Level 6
Unicorn Unicorn
War Unicorn War Unicorn
Level 7
Green Dragon Green Dragon
Gold Dragon Gold Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Unicorn
 Cost per troop 

850

Attack 15
Defense 14
Damage 18–22
Health 90
Speed 7
Movement Ground
Size 2
Growth 2
AI Value 1806
 Special abilities:
Blinding 20%
• Aura of magic resistance 20%
War Unicorn
 Cost per troop 

950

Attack 15
Defense 14
Damage 18–22
Health 110
Speed 9
Movement Ground
Size 2
Growth 2
AI Value 2030
 Special abilities:
Blinding 20%
• Aura of magic resistance 20%
Portraits
Unicorn Glade   Unicorn Glade

Unicorns and War Unicorns are the level 6 creatures of Rampart. They are recruited from the Unicorn Glade.

"Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of blinding an opponent. Both unicorn units project a magic resistant aura which gives adjacent units a 20% chance to ignore the effects of hostile spells." RoE manual

Note that this aura of resistance also applies to the creature itself.

Heroes with a specialty

  • ClancyClancy Clancy the Ranger has unicorns as a specialty, which increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level and gives them a speed bonus of 1.

Official Renders

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Unicorns and War Unicorns have adequate skills in comparison to other 6th level creatures. Basic Unicorns are moderately fast, while War Unicorns have speed 9, which is very high for a melee unit unable to fly. While they have mediocre damage capability, they are among the sturdiest and cheapest given their good overall features. Especially the blinding ability makes them fierce opponents, and the aura of magic resistance is helpful from time to time. For example, when a mass damage spell (e.g. Fireball or Meteor Shower) is cast on multiple Unicorn stacks which are adjacent to each other, there's an opportunity that at least one of them will resist the spell. A good tactic is to split them in smaller stacks and attack an enemy unit until the blind effect is applied. Also, you may use only War Unicorns in your secondary hero's army (it may be Clancy, who will give them brilliant speed 10, or Gem, who will heal them fast with First Aid Tent) so as to rush through the map.


See also: