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==Backstory==
==Backstory==
Young [[Henrietta]] lost her home overnight, becoming witness to mayhem and countless deaths. Her spirit, however, remained unbroken; she found strength within and brought the survivors together. She teams up with an eccentric Bracadian inventor and sets out on a quest for a new home and a new life.
Young [[Henrietta]] lost her home overnight, becoming witness to mayhem and countless deaths. Her spirit, however, remained unbroken; she found strength within and brought the survivors together. She teams up with an eccentric [[Frederick|Bracadian inventor]] and sets out on a quest for a new home and a new life.


{{clear|left}}
{{clear|left}}
==Maps==
==Maps==
{{CLevelsTable}}
{{CLevelsTable}}
{{CLevelsRow|name=World on Fire|size=S|difficulty=Normal|underground=enabled|victory=Transport Artifact|vic2=true|loss=Lose Hero|ally={{green}}|enemy={{red}}|description=Henrietta and Frederick must bring the Orb of Tempestuous Fire to the Frederick's Laboratory. If Henrietta is defeated, you will lose the scenario.Your heroes are limited to level 6, but Henrietta and Frederick will bring Charm of Mana and the Collar of Conjuring to the next scenario.|bonus={{BonusSec|Archery|Basic}}{{BonusArt|Centaur's Axe}}{{BonusArt|Ring of Suppression}}|carry={{Hn|Henrietta|noname=}}{{Hn|Frederick|noname=}}<p>{{An|Charm of Mana|noname=}}{{An|Collar of Conjuring|noname=}}|max_lvl={{-}}6}}
{{CLevelsRow|name=World on Fire|size=S|difficulty=Normal|underground=enabled|victory=Transport Artifact|vic2=true|loss=Lose Hero|ally={{green}}|enemy={{red}}|description=Henrietta and Frederick must bring the Orb of Tempestuous Fire to the Frederick's Laboratory. If Henrietta is defeated, you will lose the scenario.Your heroes are limited to level 6, but Henrietta and Frederick will bring Charm of Mana and the Collar of Conjuring to the next scenario.|bonus={{BonusSec|Archery|Basic}}{{BonusArt|Centaur's Axe}}{{BonusArt|Ring of Suppression}}|carry={{Hn|Henrietta|noname=}}{{Hn|Frederick|noname=}}{{An|Charm of Mana|noname=}}{{An|Collar of Conjuring|noname=}}|max_lvl={{-}}6}}
{{CLevelsRow|name=Beyond the Horizon|size=M|difficulty=Hard|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Town|ally={{teal}}|enemy={{tan}}|description=To defend the town of Burton from the Ogres’ assaults, you must defeat their leader Zog. The loss of Burton will lead you to defeat. Your heroes are limited to the level 12, but Henrietta and Frederick will bring components of the Wizard’s Well and the Ring of the Magi to the next scenario.|bonus={{BonusR|Basic|8}}{{BonusArt|Spirit of Oppression}}{{BonusCr|Mechanic|10|loc=Sam}}|carry={{Hn|Henrietta|noname=}}{{Hn|Frederick|noname=}}<p>{{An|Charm of Mana|noname=}}{{An|Talisman of Mana|noname=}}{{An|Collar of Conjuring|noname=}}{{An|Ring of Conjuring|noname=}}|max_lvl=12}}
{{CLevelsRow|name=Beyond the Horizon|size=M|difficulty=Hard|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Town|ally={{teal}}|enemy={{tan}}|description=To defend the town of Burton from the Ogres’ assaults, you must defeat their leader Zog. The loss of Burton will lead you to defeat. Your heroes are limited to the level 12, but Henrietta and Frederick will bring components of the Wizard’s Well and the Ring of the Magi to the next scenario.|bonus={{BonusR|Basic|8}}{{BonusArt|Spirit of Oppression}}{{BonusCr|Mechanic|10|loc=Sam}}|carry={{Hn|Henrietta|noname=}}{{Hn|Frederick|noname=}}{{An|Charm of Mana|noname=}}{{An|Talisman of Mana|noname=}}<p>{{An|Collar of Conjuring|noname=}}{{An|Ring of Conjuring|noname=}}|max_lvl=12}}
{{CLevelsRow|name=Dead or Alive|size=L|difficulty=Expert|underground=disabled|loss=Lose Town|ally={{teal}}|enemy={{purple}}|description=You must defeat the army of the audacious pirate Dargem who challenged the inhabitants of the wastelands. The loss of Burton will lead you to defeat. Your heroes are limited to the level 18, but they will bring the components of the Wizard’s Well and the Ring of the Magi to the next scenario.|bonus={{BonusR|Ore|15}}{{BonusArt|Badge of Courage|loc=Henrietta}}{{BonusCr|Gunslinger|2|loc=Frederick}}|carry={{Hn|Henrietta|noname=}}{{Hn|Frederick|noname=}}<p>{{An|Charm of Mana|noname=}}{{An|Talisman of Mana|noname=}}{{An|Mystic Orb of Mana|noname=}}{{An|Collar of Conjuring|noname=}}{{An|Ring of Conjuring|noname=}}{{An|Cape of Conjuring|noname=}}|max_lvl=18}}
{{CLevelsRow|name=Dead or Alive|size=L|difficulty=Expert|underground=disabled|loss=Lose Town|ally={{teal}}|enemy={{purple}}|description=You must defeat the army of the audacious pirate Dargem who challenged the inhabitants of the wastelands. The loss of Burton will lead you to defeat. Your heroes are limited to the level 18, but they will bring the components of the Wizard’s Well and the Ring of the Magi to the next scenario.|bonus={{BonusR|Ore|15}}{{BonusArt|Badge of Courage|loc=Henrietta}}{{BonusCr|Gunslinger|2|loc=Frederick}}|carry={{Hn|Henrietta|noname=}}{{Hn|Frederick|noname=}}{{An|Charm of Mana|noname=}}{{An|Talisman of Mana|noname=}}<p>{{An|Mystic Orb of Mana|noname=}}{{An|Collar of Conjuring|noname=}}{{An|Ring of Conjuring|noname=}}{{An|Cape of Conjuring|noname=}}|max_lvl=18}}
{{CLevelsRow|name=Tomb Raiders|size=H|difficulty=Expert|underground=enabled|victory=Defeat Monster|loss=Lose All Your Towns and Heroes|ally={{teal}}|enemy={{green}}{{orange}}{{pink}}|description=Frederick must save Henrietta lost in the underground tunnels during her search for the warlock, Agar. Her last message was about finding the lost tomb, where her expedition then headed. The level of heroes is unlimited. The difficulty you choose would define your possibilities on the global map.|bonus={{BonusCr|Sentinel Automaton|8}}{{BonusCr|Engineer|20}}{{BonusPri|Defense|2|loc=Frederick}}|carry={{Hn|Frederick|noname=}}<p>{{An|Wizard's Well|noname=}}{{An|Ring of the Magi|noname=}}|max_lvl=∞}}
{{CLevelsRow|name=Tomb Raiders|size=H|difficulty=Expert|underground=enabled|victory=Defeat Monster|loss=Lose All Your Towns and Heroes|ally={{teal}}|enemy={{green}}{{orange}}{{pink}}|description=Frederick must save Henrietta lost in the underground tunnels during her search for the warlock, Agar. Her last message was about finding the lost tomb, where her expedition then headed. The level of heroes is unlimited. The difficulty you choose would define your possibilities on the global map.|bonus={{BonusCr|Sentinel Automaton|8}}{{BonusCr|Engineer|20}}{{BonusPri|Defense|2|loc=Frederick}}|carry=(none)|max_lvl=}}
{{CLevelsRow|name=Deus Ex Machina|size=M|difficulty=Expert|underground=enabled|victory=Accumulate Creatures|loss=Lose All Your Towns and Heroes|ally={{blue}}{{orange}}|enemy=1:{{tan}}{{pink}}|description=The artificers Todd and Bertram crave to create the first Dreadnought. The plan of Todd is to immediately use the engineering resources, while Bertram prioritizes economy. To win the scenario, outride your opponent. The level of heroes is unlimited.|bonus={{Hn|Todd|noname=}}{{blue}}{{-}}{{Hn|Bertram|noname=}}{{orange}}|carry=|max_lvl=∞}}
{{CLevelsRow|name=Deus Ex Machina|size=M|difficulty=Expert|underground=enabled|victory=Accumulate Creatures|loss=Lose All Your Towns and Heroes|ally={{blue}}{{orange}}|enemy=1:{{tan}}{{pink}}|description=The artificers Todd and Bertram crave to create the first Dreadnought. The plan of Todd is to immediately use the engineering resources, while Bertram prioritizes economy. To win the scenario, outride your opponent. The level of heroes is unlimited.|bonus={{BonusH|Todd}}{{blue}}{{-}}{{BonusH|Bertram}}{{orange}}|carry=(none)|max_lvl=∞}}
{{CLevelsRow|name=Tarred and Feathered|size=L|difficulty=Expert|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{green}}|enemy=1:{{tan}}{{teal}}|description=Henrietta and Wynona must defeat Pactal and conduct the ancient ritual to grow up the mysterious Crimson Couatl. If Henrietta is defeated, you will lose the scenario. Your heroes are limited to the level 20, but they will bring their experience and the Admiral’s Hat to the next scenario.|bonus={{BonusArt|Equestrian's Gloves}}{{BonusArt|Inexhaustible Cart of Lumber}}{{BonusPri|All|1|loc=Henrietta|link=Primary skill}}|carry={{Hn|Henrietta|noname=}}{{Hn|Wynona|noname=}}<p>{{An|Admiral's Hat|noname=}}|max_lvl=20}}
{{CLevelsRow|name=Tarred and Feathered|size=L|difficulty=Expert|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{green}}|enemy=1:{{blue}}{{tan}}{{---}}2:{{pink}}|description=Henrietta and Wynona must defeat Pactal and conduct the ancient ritual to grow up the mysterious Crimson Couatl. If Henrietta is defeated, you will lose the scenario. Your heroes are limited to the level 20, but they will bring their experience and the Admiral’s Hat to the next scenario.|bonus={{BonusArt|Equestrian's Gloves}}{{BonusArt|Inexhaustible Cart of Lumber}}{{BonusPri|All|1|loc=Henrietta|link=Primary skill}}|carry={{Hn|Henrietta|noname=}}{{Hn|Wynona|noname=}}{{An|Admiral's Hat|noname=}}|max_lvl=24}}
{{CLevelsRow|name=New Order|size=L|difficulty=Expert|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose All Your Towns and Heroes|ally={{green}}|enemy=1:{{tan}}{{teal}}|description=Kastore came to power in Burton. Halflings were declared traitors, so their last hope is to return to Eeofol. Acquire the resources for the voyage home and reach airship shipyard to win the scenario. Your heroes are limited to the level 36, but they will bring the Admiral’s Hat to the next scenario.|bonus={{BonusArt|Orb of Driving Rain}}{{BonusCr|Couatl|4|loc=Wynona}}{{BonusPri|Attack|3|loc=Henrietta}}|carry={{Hn|Henrietta|noname=}}{{Hn|Wynona|noname=}}<p>{{An|Admiral's Hat|noname=}}|max_lvl=36}}
{{CLevelsRow|name=New Order|size=L|difficulty=Expert|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose All Your Towns and Heroes|ally={{green}}|enemy=1:{{tan}}{{teal}}|description=Kastore came to power in Burton. Halflings were declared traitors, so their last hope is to return to Eeofol. Acquire the resources for the voyage home and reach airship shipyard to win the scenario. Your heroes are limited to the level 36, but they will bring the Admiral’s Hat to the next scenario.|bonus={{BonusArt|Orb of Driving Rain}}{{BonusCr|Couatl|4|loc=Wynona}}{{BonusPri|Attack|3|loc=Henrietta}}|carry={{Hn|Henrietta|noname=}}{{Hn|Wynona|noname=}}{{Hn|Yovilla|image=Adelaide (HotA)|noname=}}{{Hn|Khevasar|image=Coronius (HotA)|noname=}}<p>{{Hn|Balindar|image=Theodorus|noname=}}{{An|Admiral's Hat|noname=}}|max_lvl=36}}
{{CLevelsRow|name=Homecoming|map_link=Homecoming (HotA)|size=L|difficulty=Expert|underground=enabled|victory=Capture Town|loss=Lose Town|ally={{green}}|enemy=1:{{red}}{{orange}}{{pink}}|description=Henrietta returns to homelands with her allies to banish the Kreegans forever and regain her home. Capture the town of Ullah to win the scenario, but the loss of your main town will lead you to defeat. The level of heroes is unlimited.|bonus={{BonusArt|Endless Sack of Gold|loc=Wynona}}{{BonusArt|Orb of Silt|loc=Wynona}}{{BonusArt|Crown of the Five Seas|loc=Wynona}}|carry=|max_lvl=∞}}
{{CLevelsRow|name=Homecoming|map_link=Homecoming (HotA)|size=L|difficulty=Expert|underground=enabled|victory=Capture Town|loss=Lose Town|ally={{green}}|enemy=1:{{red}}{{orange}}{{pink}}|description=Henrietta returns to homelands with her allies to banish the Kreegans forever and regain her home. Capture the town of Ullah to win the scenario, but the loss of your main town will lead you to defeat. The level of heroes is unlimited.|bonus={{BonusArt|Endless Sack of Gold|loc=Wynona}}{{BonusArt|Orb of Silt|loc=Wynona}}{{BonusArt|Crown of the Five Seas|loc=Wynona}}|carry=(none)|max_lvl=∞}}
|}
|}



Latest revision as of 04:45, 22 October 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
thumbtime=

Factory campaign, released as a part of Horn of the Abyss 1.7.0.

Backstory[edit | hide | hide all]

Young Henrietta lost her home overnight, becoming witness to mayhem and countless deaths. Her spirit, however, remained unbroken; she found strength within and brought the survivors together. She teams up with an eccentric Bracadian inventor and sets out on a quest for a new home and a new life.

Maps[edit | hide]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
World on Fire Size 1 (36×36) - S Underground enabled  Start with Basic Archery  Start with Centaur's Axe  Start with Ring of Suppression  Allies: Green
Enemies: Red
Transport Artifact or Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.  6 HenriettaHenriettaFrederickFrederickCharm of ManaCollar of Conjuring
Henrietta and Frederick must bring the Orb of Tempestuous Fire to the Frederick's Laboratory. If Henrietta is defeated, you will lose the scenario.Your heroes are limited to level 6, but Henrietta and Frederick will bring Charm of Mana and the Collar of Conjuring to the next scenario.
Beyond the Horizon Size 2 (72×72) - M Underground enabled
Start with +8 Wood & Ore
8
 Start with Spirit of Oppression 
Start with 10 Mechanic(s) at Sam
10
Allies: Teal
Enemies: Tan
Defeat Hero or Defeat All Enemies Lose Town Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 12 HenriettaHenriettaFrederickFrederickCharm of ManaTalisman of Mana

Collar of ConjuringRing of Conjuring

To defend the town of Burton from the Ogres’ assaults, you must defeat their leader Zog. The loss of Burton will lead you to defeat. Your heroes are limited to the level 12, but Henrietta and Frederick will bring components of the Wizard’s Well and the Ring of the Magi to the next scenario.
Dead or Alive Size 3 (108×108) - L Underground disabled
Start with +15 Ore
15
 Start with Badge of Courage on Henrietta 
Start with 2 Gunslinger(s) at Frederick
2
Allies: Teal
Enemies: Purple
Defeat All Enemies Lose Town Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. 18 HenriettaHenriettaFrederickFrederickCharm of ManaTalisman of Mana

Mystic Orb of ManaCollar of ConjuringRing of ConjuringCape of Conjuring

You must defeat the army of the audacious pirate Dargem who challenged the inhabitants of the wastelands. The loss of Burton will lead you to defeat. Your heroes are limited to the level 18, but they will bring the components of the Wizard’s Well and the Ring of the Magi to the next scenario.
Tomb Raiders Size 5 (180×180) - H Underground enabled
Start with 8 Sentinel Automaton(s)
8
Start with 20 Engineer(s)
20
Start with +2 Defense on Frederick
2
Allies: Teal
Enemies: GreenOrangePink
Defeat Monster Lose All Your Towns and Heroes Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. (none)
Frederick must save Henrietta lost in the underground tunnels during her search for the warlock, Agar. Her last message was about finding the lost tomb, where her expedition then headed. The level of heroes is unlimited. The difficulty you choose would define your possibilities on the global map.
Deus Ex Machina Size 2 (72×72) - M Underground enabled  ToddTodd Blue  BertramBertram Orange Allies: BlueOrange
Enemies: 1:TanPink
Accumulate Creatures Lose All Your Towns and Heroes Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. (none)
The artificers Todd and Bertram crave to create the first Dreadnought. The plan of Todd is to immediately use the engineering resources, while Bertram prioritizes economy. To win the scenario, outride your opponent. The level of heroes is unlimited.
Tarred and Feathered Size 3 (108×108) - L Underground enabled  Start with Equestrian's Gloves  Start with Inexhaustible Cart of Lumber 
Start with +1 All on Henrietta
1
Allies: Green
Enemies: 1:BlueTan   2:Pink
Defeat Hero or Defeat All Enemies Lose Hero Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. 24 HenriettaHenriettaWynonaWynonaAdmiral's Hat
Henrietta and Wynona must defeat Pactal and conduct the ancient ritual to grow up the mysterious Crimson Couatl. If Henrietta is defeated, you will lose the scenario. Your heroes are limited to the level 20, but they will bring their experience and the Admiral’s Hat to the next scenario.
New Order Size 3 (108×108) - L Underground enabled  Start with Orb of Driving Rain 
Start with 4 Couatl(s) at Wynona
4
Start with +3 Attack on Henrietta
3
Allies: Green
Enemies: 1:TanTeal
Defeat Hero or Defeat All Enemies Lose All Your Towns and Heroes Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. 36 HenriettaHenriettaWynonaWynonaYovillaYovillaKhevasarKhevasar

BalindarBalindarAdmiral's Hat

Kastore came to power in Burton. Halflings were declared traitors, so their last hope is to return to Eeofol. Acquire the resources for the voyage home and reach airship shipyard to win the scenario. Your heroes are limited to the level 36, but they will bring the Admiral’s Hat to the next scenario.
Homecoming Size 3 (108×108) - L Underground enabled  Start with Endless Sack of Gold on Wynona  Start with Orb of Silt on Wynona  Start with Crown of the Five Seas on Wynona  Allies: Green
Enemies: 1:RedOrangePink
Capture Town Lose Town Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. (none)
Henrietta returns to homelands with her allies to banish the Kreegans forever and regain her home. Capture the town of Ullah to win the scenario, but the loss of your main town will lead you to defeat. The level of heroes is unlimited.

Heroes[edit | hide]

Strategy[edit | hide]

See also: