Overlord: Difference between revisions

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{{About|NOTE: The term 'Overlords' is sometimes used to refer to the nation of [[Nighon]].}}
{{Hero classes}}{{Hero class|1|6|6|8|7|3|2|3|4|2|1|1|8|4|8|1|3|4|0|8|5|6|1|5|2|10|0|3|41=6
{{Hero classes}}{{Hero class|1|6|6|8|7|3|2|3|4|2|1|1|8|4|8|1|3|4|0|8|5|6|1|5|2|10|0|3|41=6
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''"Overlords build dungeon lairs to protect their gains acquired through conquest. Ruling through intimidation, they tend to be warriors who know the value of magic. They often wear armor designed to enhance the ferocity of their appearance."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup>
''"Overlords build dungeon lairs to protect their gains acquired through conquest. Ruling through intimidation, they tend to be warriors who know the value of magic. They often wear armor designed to enhance the ferocity of their appearance."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup>


As they are heroes of an [[alignment|evil]] town, this allows them to sacrifice only creatures for experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}}.
{{sacrifice|evil}}


Overlords cannot learn [[Necromancy]] and [[Water Magic]], which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.
Overlords cannot learn [[Necromancy]] and [[Water Magic]], which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.
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| {{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Overlords (Shadow of Death)}}

Latest revision as of 21:20, 14 September 2024

NOTE: The term 'Overlords' is sometimes used to refer to the nation of Nighon.

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Overlord
Male Overlord
Female Overlord
Female Overlord
 Skills 1 2–9 >10
 Attack:  2  35%  30%
 Defense:  2  35%  30%
 Power:  1  15%  20%
 Knowledge:  1  15%  20%
Chances of secondary skills
Combat Magic Adventure
 Archery  6
 Armorer  6
 Artillery  8
 Ballistics  7
 First Aid  1
 Leadership  8
 Luck  1
 Offense  8
 Resistance  6
 Tactics  10
 Interference Horn of the Abyss  6
 Intelligence  1
 Mysticism  3
 Scholar  1
 Sorcery  2
 Wisdom  3
 Air Magic  1
 Earth Magic  3
 Fire Magic  2
 Water Magic  0
 Diplomacy  3
 Eagle Eye  2
 Estates  4
 Learning  4
 Logistics  8
 Navigation  4
 Necromancy  0
 Pathfinding  5
 Scouting  5

Overlords are the might heroes of Dungeon.

"Overlords build dungeon lairs to protect their gains acquired through conquest. Ruling through intimidation, they tend to be warriors who know the value of magic. They often wear armor designed to enhance the ferocity of their appearance." RoE manual

As they are heroes of a evil town, they can get experience by sacrificing only creatures on Altar of Sacrifice and in Grotto Horn of the Abyss.

Overlords cannot learn Necromancy and Water Magic, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

See also: