Barbarian: Difference between revisions

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''"Barbarians are little concerned with anything outside the pursuit of military might. Consequently, they advance most quickly in attack based skills and slowly in all others. Barbarians wield massive weapons and wear little armor."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup>
''"Barbarians are little concerned with anything outside the pursuit of military might. Consequently, they advance most quickly in attack based skills and slowly in all others. Barbarians wield massive weapons and wear little armor."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup>


As they are heroes of a [[Alignment|neutral]] town, this allows them to sacrifice for experience both creatures and artifacts on [[Altar of Sacrifice]] and in [[Grotto (Cove building)|Grotto]]{{-wh}}.
{{sacrifice|neutral}}


All Barbarians start with the [[Secondary Skills|secondary skill]] [[Offense]]. They cannot learn [[Necromancy]] and [[Water Magic]], which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.
All Barbarians start with the [[Secondary Skills|secondary skill]] [[Offense]]. They cannot learn [[Necromancy]] and [[Water Magic]], which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.

Latest revision as of 21:20, 14 September 2024

NOTE: The term 'Barbarians' is sometimes used to refer to the nation of Krewlod.

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Barbarian
Male Barbarian
Female Barbarian
 Skills 1 2–9 >10
 Attack:  4  55%  30%
 Defense:  0  35%  30%
 Power:  1  5%  20%
 Knowledge:  1  5%  20%
Chances of secondary skills
Combat Magic Adventure
 Archery  7
 Armorer  6
 Artillery  8
 Ballistics  8
 First Aid  1
 Leadership  5
 Luck  3
 Offense  10
 Resistance  6
 Tactics  8
 Interference Horn of the Abyss  6
 Intelligence  1
 Mysticism  3
 Scholar  1
 Sorcery  1
 Wisdom  2
 Air Magic  3
 Earth Magic  3
 Fire Magic  2
 Water Magic  0
 Diplomacy  1
 Eagle Eye  2
 Estates  2
 Learning  4
 Logistics  7
 Navigation  2
 Necromancy  0
 Pathfinding  8
 Scouting  8

Barbarians are the might heroes of Stronghold.

"Barbarians are little concerned with anything outside the pursuit of military might. Consequently, they advance most quickly in attack based skills and slowly in all others. Barbarians wield massive weapons and wear little armor." RoE manual

As they are heroes of a neutral town, they can get experience by sacrificing both artifacts and creatures on Altar of Sacrifice and in Grotto Horn of the Abyss.

All Barbarians start with the secondary skill Offense. They cannot learn Necromancy and Water Magic, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

See also: