Cleric: Difference between revisions
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{{Hero classes}}{{Hero class|4|3|3|2|4|7|6|3|3|2|10|6|2|4|4|5|4|5|0|4|2|2|6|3|5|2|4|7 | {{Hero classes}}{{Hero class|4|3|3|2|4|7|6|3|3|2|10|6|2|4|4|5|4|5|0|4|2|2|6|3|5|2|4|7|41=0 | ||
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|20|15|30|35|20|20|30|30}} | |20|15|30|35|20|20|30|30|mhc=[[File: {{PAGENAME}} on battlefield (HotA).gif|Male {{PAGENAME}}]]|mrc=[[File: Knight on battlefield.gif|Male {{PAGENAME}}]]}} | ||
'''Clerics''' are magic heroes of [[Castle]] | '''Clerics''' are the magic heroes of [[Castle]]. | ||
All Clerics start with [[ | ''"Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge, both martial and mystical."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup> | ||
{{sacrifice|good}} | |||
All Clerics start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]] and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | |||
{| cellspacing=0 | {| cellspacing=0 | ||
Line 13: | Line 17: | ||
|- valign=top | |- valign=top | ||
| | | | ||
* {{ | * {{ss|First Aid}} | ||
* {{ | * {{ss|Diplomacy}} | ||
* {{ | * {{ss|Wisdom}} | ||
| | | | ||
* {{ | * {{ss|Artillery}} | ||
* {{ | * {{ss|Fire Magic}} | ||
* {{ | * {{ss|Leadership}} | ||
* {{ | * {{ss|Pathfinding}} | ||
* {{ | * {{ss|Resistance}} | ||
* {{ss|Tactics}} | |||
| | | | ||
* {{ | * {{ss|Necromancy}} | ||
* {{ss|Interference}} {{withhota}} | |||
|} | |} | ||
---- | |||
{{Hero table}} | {{Hero table}} | ||
{{ | {{Cleric hero table}} | ||
|} | |} | ||
{{hero class 'see also'}} | |||
[[Category: Clerics|*]] | [[Category: Clerics|*]] |
Latest revision as of 13:55, 4 October 2024
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Cleric | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Clerics are the magic heroes of Castle.
"Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge, both martial and mystical." RoE manual
As they are heroes of a good town, they can get experience by sacrificing only artifacts on Altar of Sacrifice and in Grotto .
All Clerics start with the secondary skill Wisdom. They cannot learn Necromancy and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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