Cleric: Difference between revisions

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''"Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge, both martial and mystical."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup>
''"Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge, both martial and mystical."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup>


As they are heroes of a [[alignment|good]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto (Cove building)|Grotto]]{{-wh}} for artifacts only.
{{sacrifice|good}}


All Clerics start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]] and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.
All Clerics start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]] and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.

Revision as of 21:18, 14 September 2024

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Cleric
Male Cleric
Male Cleric
Female Cleric
 Skills 1 2–9 >10
 Attack:  1  20%  20%
 Defense:  0  15%  20%
 Power:  2  30%  30%
 Knowledge:  2  35%  30%
Chances of secondary skills
Combat Magic Adventure
 Archery  3
 Armorer  3
 Artillery  2
 Ballistics  4
 First Aid  10
 Leadership  2
 Luck  5
 Offense  4
 Resistance  2
 Tactics  2
 Interference Horn of the Abyss  0
 Intelligence  6
 Mysticism  4
 Scholar  6
 Sorcery  5
 Wisdom  7
 Air Magic  4
 Earth Magic  3
 Fire Magic  2
 Water Magic  4
 Diplomacy  7
 Eagle Eye  6
 Estates  3
 Learning  4
 Logistics  4
 Navigation  5
 Necromancy  0
 Pathfinding  2
 Scouting  3

Clerics are the magic heroes of Castle.

"Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge, both martial and mystical." RoE manual

As they are heroes of a good town, they can get experience by sacrificing only artifacts on Altar of Sacrifice and in Grotto Horn of the Abyss.

All Clerics start with the secondary skill Wisdom. They cannot learn Necromancy and Interference Horn of the Abyss, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

Clerics
Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
AdelaAdela Adela  Cleric  {{{{{exp}}} map icon}}  Bless Basic Wisdom  Basic Wisdom  Basic Diplomacy  Basic Diplomacy   Bless 
AdelaideAdelaide Adelaide  Cleric  {{{{{exp}}} map icon}}  Frost Ring Advanced Wisdom  Advanced Wisdom     Frost Ring 
CaitlinCaitlin Caitlin  Cleric  {{{{{exp}}} map icon}}  Gold Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   Cure 
CuthbertCuthbert Cuthbert  Cleric  {{{{{exp}}} map icon}}  Weakness Basic Wisdom  Basic Wisdom  Basic Estates  Basic Estates   Weakness 
InghamIngham Ingham  Cleric  {{{{{exp}}} map icon}}  Monks Basic Wisdom  Basic Wisdom  Basic Mysticism  Basic Mysticism   Curse 
LoynisLoynis Loynis  Cleric  {{{{{exp}}} map icon}}  Prayer Basic Wisdom  Basic Wisdom  Basic Learning  Basic Learning   Prayer 
RionRion Rion  Cleric  {{{{{exp}}} map icon}}  First Aid Basic Wisdom  Basic Wisdom  Basic First Aid  Basic First Aid   Stone Skin 
SanyaSanya Sanya  Cleric  {{{{{exp}}} map icon}}  Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye   Dispel 

See also: