Witch: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 7: | Line 7: | ||
''"Witches are adept at the use of magic powered by rare ingredients gathered from swamplands. Learning this knowledge takes a focus that allows for little advancement of military knowledge."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup> | ''"Witches are adept at the use of magic powered by rare ingredients gathered from swamplands. Learning this knowledge takes a focus that allows for little advancement of military knowledge."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup> | ||
{{sacrifice|neutral}} | |||
All witches start with the [[secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]], [[Resistance]], and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | All witches start with the [[secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]], [[Resistance]], and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. |
Revision as of 21:21, 14 September 2024
Hero classes |
---|
Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Witch | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Witches are the magic heroes of Fortress.
"Witches are adept at the use of magic powered by rare ingredients gathered from swamplands. Learning this knowledge takes a focus that allows for little advancement of military knowledge." RoE manual
As they are heroes of a neutral town, they can get experience by sacrificing both artifacts and creatures on Altar of Sacrifice and in Grotto .
All witches start with the secondary skill Wisdom. They cannot learn Necromancy, Resistance, and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
---|---|---|