Death Knight: Difference between revisions
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Death Knights are one of the two might classes that start with a [[Spell Book]], the other being [[Alchemist]]s. | Death Knights are one of the two might classes that start with a [[Spell Book]], the other being [[Alchemist]]s. | ||
As they are heroes of an [[alignment|evil]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}} for creatures only. | As they are heroes of an [[alignment|evil]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto (Cove building)|Grotto]]{{-wh}} for creatures only. | ||
All Death Knights start with the secondary skill [[Necromancy]]. They cannot learn [[Leadership]], [[Estates]] or [[First Aid]], which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | All Death Knights start with the secondary skill [[Necromancy]]. They cannot learn [[Leadership]], [[Estates]] or [[First Aid]], which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. |
Revision as of 17:00, 14 September 2024
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Death Knight | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Death Knights are the might heroes of Necropolis.
"Death Knights are knights resurrected as liches. While they maintain their former martial learnings, their new forms open them more freely to the learning of magic." RoE manual
Death Knights are one of the two might classes that start with a Spell Book, the other being Alchemists.
As they are heroes of an evil town, this allows them to get experience on Altar of Sacrifice and in Grotto for creatures only.
All Death Knights start with the secondary skill Necromancy. They cannot learn Leadership, Estates or First Aid, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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