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{{inhota}}
{{inhota}}
<!---{{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on the [[adventure map]]}}--->
<!---{{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on the [[adventure map]]}}--->
'''Factory''' is a neutral [[alignment]] [[town]] with the [[mercenary]] and [[artificer]] [[hero class]]es set to be released in {{hota}} version 1.7.0. Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements.
'''Factory''' is a neutral [[alignment]] [[town]] with the [[mercenary]] and [[artificer]] [[hero class]]es. Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements.


Factory's [[native terrain]] is [[wasteland]].
Factory's [[native terrain]] is [[wasteland]].


<!---===Factory creature dwellings===
__TOC__
* [[Halfling Dwelling]]
* [[Mechanic Dwelling]]
* [[Armadillo Dwelling]]
* [[Automaton Dwelling]]
* [[Sandworm Dwelling]]
* [[Bounty Hunter Dwelling]]
* [[Serpentarium]]
* [[Juggernaut Dwelling]]--->
<!---===Factory specific buildings===
* [[Horde 1]] - [[Horde building]] which increases [[Creature and Creature|creature and creature]] growth by +X per week.
* [[Horde 2]] - [[Horde building]] which increases [[Creature and Creature|creature and creature]] growth by +Y per week.
* [[Special 1]] - Effect 1.
* [[Special 2]] - Effect 2.
* [[Special 3]] - Effect 3.
* [[Grail 1]] - [[Grail]] building of Factory. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Extra effect.--->
<!---==Factorybuilding tree==
[[File:FactoryBuildingTree.png|600px|left]]


[[Image:Factory-in.png|right|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
==Cove building tree==
{| style="margin-right:20px; float:left;"
| [[File:CoveBuildingTree.png|600px|left]]
|}
 
[[Image:Cove-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]


{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;"
{{Town cost summary|
! class="unsortable" | <span title="The type of resource required.">Resource</span>
|common  = {{Building cost|{{W}}<br>XX||{{O}}<br>XX||||{{G}}<br>XX000}}
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
|mage    = {{Building cost|{{W}}<br>XX|{{M}}<br>XX|{{O}}<br>XX|{{S}}<br>XX|{{C}}<br>XX|{{Gem}}<br>XX|{{G}}<br>XX000}}
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
|dwelling = {{Building cost|{{W}}<br>XX|{{M}}<br>XX|{{O}}<br>XX|{{S}}<br>XX|{{C}}<br>XX|{{Gem}}<br>XX|{{G}}<br>XX000}}
! <span title="All buildings built and fully upgraded.">All</span>
|unique  = {{Building cost|{{W}}<br>XX||{{O}}<br>XX||||{{G}}<br>12000}}
|-
|total    = {{Building cost|{{W}}<br>XXX|{{M}}<br>XX|{{O}}<br>XXX|{{S}}<br>XX|{{C}}<br>XX|{{Gem}}<br>XX|{{G}}<br>XXX000}}
|{{Gold}}||XXXXX||YYYYY||ZZZZZ
|troop    = XX000 {{G}}, X {{C}}
|-
}}
|{{Wood}}||XX||YY||ZZZ
|-
|{{Ore}}||XX||YY||ZZZ
|-
|{{Crystal}}||XX||YY||ZZ
|-
|{{Gem}}||XX||YY||ZZ
|-
|{{Mercury}}||XX||YY||ZZ
|-
|{{Sulfur}}||XX||YY||ZZ
|-
!colspan=2| Troop cost/week: !!colspan=2| XXXXX {{Gold}} + Y {{Sulfur}}
|}
{{clear|left}}
{{clear|left}}
===Common buildings===
===Common Buildings and Mage Guild===
{{Common buildings|Factory|Ammo Cart|+1 {{S}}|bs1={{-}}[[file:Curse.png|Curse|link=Curse]]|bs2=[[file: Death Ripple.png|Death Ripple|link=Death Ripple]][[file:Blind.png|Blind|link=Blind]] |bs3=[[file:Animate Dead.png|Animate Dead|link=Animate Dead]]|bs4={{-}}[[file:Armageddon.png|Armageddon|link=Armageddon]]| no_5 = }}--->
{{Factory common buildings}}
[[File:Factory-in.png|border|right|500px|thumb|right|Fully upgraded {{PAGENAME}} (as of May 2019)]]


== Heroes ==
===Creature Dwellings===
[[File:FactoryHeroesPreview.png|thumb|right]]
{{Factory creature dwellings}}
<!---Too many broken links to display yet
 
===Unique Buildings===
{{Factory unique buildings}}
 
{{clear|left}}
==Heroes==
{{Hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}}
{{Hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}}
{{Factory hero table}}
{{Factory hero table}}
|}
|}


===Banned secondary skills===
'''Banned secondary skills:'''
 
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.


Neither {{PAGENAME}} hero classes can learn {{ss|Necromancy}}.
Neither {{PAGENAME}} hero classes can learn {{ss|Necromancy}}.
--->
The two hero classes have been revealed to be the might class of [[Mercenary]] and the magic class of [[Artificer]].
Factory will feature heroes from former games. These include:
*[[File:Hero_Agar_small.gif]] [[Agar]] is an Artificer with a [[Sandworm]] specialty.<br>
*[[File:Hero_Bertram_small.gif]] [[Bertram]] is an Artificer.<br>
*[[File:Hero_Frederick_small.gif]] [[Frederick]] {{withmapedhota}} is an Artificer with a [[Mage]] specialty.<br>
*[[File:Hero_Heatstroke_small.gif]] [[Heatstroke]] is a Mercenary.<br>
*[[File:Hero_Henrietta_small.gif]] [[Henrietta]] is a Mercenary with a [[Halfling (Factory)|Halfling]] specialty.<br>
*[[File:Hero_Jangaard_small.gif]] [[Jangaard]] is a Mercenary with a [[Scouting]] specialty.<br>
*[[Kastore]]<br>
*[[File:Hero_Morgan_small.gif]] [[Morgan]] is an Artificer.<br>
*[[File:Hero_Murdock_small.gif]] [[Murdock]] is a Mercenary.<br>
*[[File:Hero_Sam_small.gif]] [[Sam]] is a Mercenary.<br>
*[[File:Hero_Todd_small.gif]] [[Todd]] is an Artificer.<br>
*[[File:Hero_Victoria_small.gif]] [[Victoria]] is an Artificer with [[Land Mine]] specialty.<br>
*[[File:Hero_Wynona_small.gif]] [[Wynona]] is a Mercenary.<br>
*[[File:Hero_Unknown1_small.png]] Unknown 1<br>
*[[File:Hero_Unknown2_small.png]] Unknown 2<br>
*[[File:Hero_Unknown4_small.png]] Unknown 3 looks like Wrathmont (Heroes I & II)
== Creatures ==
[[File:FactoryCreaturesPreview.jpg|thumb|right]]


'''Keep in mind that these stats might change in the final version!'''
==Creatures==
{{Creature table}}
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
{{Factory creature table}}
{{Factory creature table}}
|}
|}
<br>
* Tier 1: '''[[Halfling]]''' –> '''Halfling Grenadier''' ("The basic version will fully replicate its predecessor from the original game, differing from it only in appearance; but the upgraded ones, Halfling Grenadiers, thanks to exploding projectiles created by talented artificers, will acquire the ability to ignore a certain percentage of the target's defense when attacking. This percentage will be flat, helping maintain the archetypal image of halflings as giant-killers.")


* Tier 2: '''Mechanic''' –> '''Engineer''' (They are said to both be able to repair mechanical units.)
==Town names==
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:


* Tier 3: '''Armadillo''' –> '''Bellwether Armadillo''' (They are said to have an alternative walking animation: when having Haste cast, they will curl into a ball and roll instead of walking; this is purely a cosmetic feature.)
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
 
|-
* Tier 4: '''Automaton''' –> '''Sentinel Automaton''' (No released graphics or information available other than the fact they are possibly fully robotic.)
| width=90px | Name 01 || width=90px | Name 02 || width=90px | Name 03 || width=90px | Name 04
 
|-
* Tier 5: '''Sandworm''' –> '''Olgoi-Khorkhoi''' (Teleport, similar to [[Nymph]], [[Devil]], and etc. It is said that if they come out of the ground above a corpse, the stack automatically consumes it, and its next attack receives extra attacks (similar to the [[Crusader]]). Bonus strikes from multiple corpse consumes are accumulated. They are also said, when combating on ships, to not be able to use their burrowing (teleport) ability and will walk normally instead.)
| Name 05 || Name 06 || Name 07 || Name 08
 
|-
* Tier 6: '''Gunslinger''' –> '''Bounty Hunter''' (Retaliate to one ranged attack per round with a Quick Shot.)
| Name 09 || Name 10 || Name 11 || Name 12
 
|-
* Tier 7: '''Dreadnought''' –> '''Juggernaut''' (Both units have a special penetrating beam attack called Heat Stroke. The attack pattern is similar to that of the [[Cerberus]], but it also affects units including those next to the targets, similar to a dragon's breath attack. The attack can only be used "when the beam goes live", and both units will perform normal melee attacks otherwise.)
| Name 13 || Name 14 || Name 15 || Name 16
 
|-
* Tier 7: '''Couatl''' –> '''Crimson Couatl''' (Couatls can Meditate to become impervious to damage and skip their turn.)
|}
 
'''NOTE:''' Both the Dreadnought and Couatl are set to be 7th tier units. Both dwellings may be built in the same town and both units may be recruited. They will NOT be alternative units like in Heroes of Might & Magic IV.


[[Ammo Cart]] is Factory's [[war machine]].
If there are more Factory towns on the map than possible names, they will use names taken from other towns.


== See also ==
== See also ==
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of creatures (HotA)]]

Revision as of 21:43, 31 December 2023

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.

Factory is a neutral alignment town with the mercenary and artificer hero classes. Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements.

Factory's native terrain is wasteland.

Cove building tree

Fully upgraded Factory
Building Category Cost
Common
 Wood
XX
   Ore
XX
       Gold
XX000
Mage Guild
 Wood
XX
 Mercury
XX
 Ore
XX
 Sulfur
XX
 Crystal
XX
 Gem
XX
 Gold
XX000
Dwellings
 Wood
XX
 Mercury
XX
 Ore
XX
 Sulfur
XX
 Crystal
XX
 Gem
XX
 Gold
XX000
Unique
 Wood
XX
   Ore
XX
       Gold
12000
Total Building Cost:
 Wood
XXX
 Mercury
XX
 Ore
XXX
 Sulfur
XX
 Crystal
XX
 Gem
XX
 Gold
XXX000
Troop Cost / Week: XX000 Gold, X Crystal

Common Buildings and Mage Guild

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
Curse
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Crystal)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Armageddon
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Sacrifice Summon Fire Elemental Summon Water Elemental
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Creature Dwellings

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week


 Halfling Adobe 
 Wood
5
   Ore
5
       Gold
400
   Mercury
2
   Sulfur
2
     Gold
1000
Halfling (Factory) Halfling (Factory)
Halfling Grenadier Halfling Grenadier
30 60 Gold 1800 Gold


 Foundry 
 Wood
5
   Ore
5
       Gold
1000
 Wood
5
   Ore
5
       Gold
1000
Mechanic Mechanic
Engineer Engineer
16 170 Gold 2720 Gold


 Ranch 
 Wood
5
           Gold
1000
 Wood
5
           Gold
1000
Armadillo Armadillo
Bellwether Armadillo Bellwether Armadillo
15 230 Gold 3450 Gold


 Manufactory 
 Wood
5
   Ore
10
       Gold
2000
   Mercury
5
 Ore
10
       Gold
2000
Automaton Automaton
Sentinel Automaton Sentinel Automaton
10 450 Gold 4500 Gold


 Catacombs 
 Wood
5
   Ore
5
   Crystal
2
 Gem
2
 Gold
3000
           Gem
5
 Gold
2000
Sandworm Sandworm
Olgoi-Khorkhoi Olgoi-Khorkhoi
6 650 Gold 3900 Gold


 Watchtower 
 Wood
5
 Mercury
5
 Ore
5
 Sulfur
5
     Gold
4000
 Wood
10
 Mercury
5
   Sulfur
5
     Gold
3000
Gunslinger Gunslinger
Bounty Hunter Bounty Hunter
4 1100 Gold 4400 Gold


 Serpentarium 
 Wood
10
   Ore
10
   Crystal
10
   Gold
10000
 Wood
10
   Ore
10
   Crystal
20
   Gold
15000
Couatl Couatl
Crimson Couatl Crimson Couatl
2 3500 Gold
1 Crystal
7000 Gold
2 Crystal


 Gantry 
     Ore
20
   Crystal
20
   Gold
15000
     Ore
10
   Crystal
20
   Gold
15000
Dreadnought Dreadnought
Juggernaut Juggernaut
2 4000 Gold
2 Crystal
8000 Gold
4 Crystal
Total Dwelling Cost:
 Wood
75
 Mercury
17
 Ore
95
 Sulfur
12
 Crystal
72
 Gem
7
 Gold
76400
Weekly Troop Cost: 35770 Gold
6 Crystal

Unique Buildings

Structure Effect Cost
Bank Allows the player to get a loan of 2500 gold, decreasing the town's income by 500 gold for 5 days.
     Ore
5
       Gold
500
Mana Generator Gives a garrison hero 20 additional spell points for the duration of any siege defense.
     Ore
5
       Gold
1000
Artifact merchant Allows the visiting hero to buy/sell artifacts.
             Gold
10000
Pen Horde Building. Growth +3/week for Armadillo Armadillo / Bellwether Armadillo Bellwether Armadillo
             Gold
1000
[[]]


Lightning Rod Grail Structure. +5000 Gold/day, +50% creature growth
Strikes all enemy stacks with lightning first round of the controller's turn.
Occurs in every battle the player participates in, anywhere on the map.
Damage is based on the number of buildings in the grail town.
n/a
Total Cost:
     Ore
10
       Gold
12500

Heroes

Factory heroes
Name Class Specialty Skill 1 Skill 2 Spell
Henrietta Henrietta  Mercenary   Halflings Basic Leadership  Basic Leadership  Basic Luck  Basic Luck 
Sam Sam  Mercenary   Mechanics Basic Offense  Basic Offense  Basic Tactics  Basic Tactics 
Tancred Tancred  Mercenary   Gunslingers Advanced Archery  Advanced Archery   
Melchior Melchior  Mercenary   Diplomacy Basic Leadership  Basic Leadership  Basic Diplomacy  Basic Diplomacy 
Floribert Floribert  Mercenary   First Aid Basic Armorer  Basic Armorer  Basic First Aid  Basic First Aid 
Wynona Wynona  Mercenary   Scouting Basic Archery  Basic Archery  Basic Scouting  Basic Scouting 
Dury Dury  Mercenary   Armorer Basic Offense  Basic Offense  Basic Armorer  Basic Armorer 
Morton Morton  Mercenary   Ballista Basic Artillery  Basic Artillery  Basic Ballistics  Basic Ballistics 
Tavin Tavin Horn of the Abyss (Campaign/Custom)  Mercenary   Offense Basic Offense  Basic Offense  Basic Scouting  Basic Scouting 
Murdoch Murdoch Horn of the Abyss (Campaign/Custom)  Mercenary   Archery Basic Archery  Basic Archery  Basic Tactics  Basic Tactics 
Celestine Celestine  Artificer   Armadillos Basic Wisdom  Basic Wisdom  Basic Pathfinding  Basic Pathfinding   Haste 
Todd Todd  Artificer   Automatons Basic Wisdom  Basic Wisdom  Basic Tactics  Basic Tactics   Shield 
Agar Agar  Artificer   Sandworms Advanced Wisdom  Advanced Wisdom     View Earth 
Bertram Bertram  Artificer   Gold Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar   Magic Arrow 
Wrathmont Wrathmont  Artificer   Frenzy Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   Frenzy 
Ziph Ziph  Artificer   Lightning Bolt Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery   Lightning Bolt 
Victoria Victoria  Artificer   Land Mine Basic Wisdom  Basic Wisdom  Basic Learning  Basic Learning   Land Mine 
Eanswythe Eanswythe  Artificer   Weakness Basic Wisdom  Basic Wisdom  Basic Estates  Basic Estates   Weakness 
Frederick Frederick Horn of the Abyss (Campaign/Custom)  Artificer   Automatons Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   Haste 

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Neither Factory hero classes can learn Necromancy Necromancy.

Creatures

+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Factory creatures
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Halfling (Factory) Halfling (Factory) 1 4 2 1 3 4 5 15 75 40 Gold   Ranged (24 shots), Positive Luck
Halfling Grenadier Halfling Grenadier 1+ 5 2 2 3 4 6 15 95 60 Gold   Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill
Mechanic Mechanic 2 6 5 2 4 14 6 8 186 140 Gold   Breath attack, Repairing (10 HP per Mechanic)
Engineer Engineer 2+ 7 5 2 5 16 7 8 278 170 Gold   Breath attack, Repairing (20 HP per Engineer)
Armadillo Armadillo 3 5 10 3 5 25 4 6 198 200 Gold  
Bellwether Armadillo Bellwether Armadillo 3+ 5 11 3 5 25 6 6 256 230 Gold  
Automaton Automaton 4 12 10 7 7 30 8 5 669 350 Gold   Mechanical, Detonation
Sentinel Automaton Sentinel Automaton 4+ 12 10 9 9 30 9 5 947 450 Gold   Mechanical, Detonation, No enemy retaliation
Sandworm Sandworm 5 13 12 12 16 50 8 3 991 575 Gold   Burrowing, Immune to Blind and Stone Gaze
Olgoi-Khorkhoi Olgoi-Khorkhoi 5+ 15 12 12 16 60 10 3 1220 650 Gold   Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes
Gunslinger Gunslinger 6 17 12 14 24 45 7 2 1351 800 Gold   Ranged (16 shots), Preemptive Shot (once per round)
Bounty Hunter Bounty Hunter 6+ 18 14 14 24 45 8 2 1454 1100 Gold   Ranged (24 shots), Preemptive Shot (unlimited)
Couatl Couatl 7 17 17 25 45 160 11 1 3574 2000 Gold   Flying, Skips a turn to get temporary invulnerability
Crimson Couatl Crimson Couatl 7+ 21 21 25 45 200 15 1 5341 3500 Gold , 1 Crystal   Flying, Gets temporary invulnerability without skipping a turn
Dreadnought Dreadnought 7 18 20 40 50 200 6 1 3879 2500 Gold , 1 Crystal   Mechanical, Heat Stroke
Juggernaut Juggernaut 7+ 23 23 40 50 300 7 1 6433 4000 Gold , 2 Crystal   Mechanical, Heat Stroke

Town names

Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:

Name 01 Name 02 Name 03 Name 04
Name 05 Name 06 Name 07 Name 08
Name 09 Name 10 Name 11 Name 12
Name 13 Name 14 Name 15 Name 16

If there are more Factory towns on the map than possible names, they will use names taken from other towns.

See also