Witch

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Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
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 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Witch
Female Witch
 Skills 1 2–9 >10
 Attack:  0  5%  20%
 Defense:  1  15%  20%
 Power:  2  40%  30%
 Knowledge:  2  40%  30%
Chances of secondary skills
Combat Magic Adventure
 Archery  3
 Armorer  4
 Artillery  1
 Ballistics  8
 First Aid  8
 Leadership  1
 Luck  4
 Offense  2
 Resistance  0
 Tactics  1
 Interference Horn of the Abyss  0
 Intelligence  7
 Mysticism  8
 Scholar  7
 Sorcery  8
 Wisdom  8
 Air Magic  3
 Earth Magic  3
 Fire Magic  3
 Water Magic  3
 Diplomacy  2
 Eagle Eye  10
 Estates  1
 Learning  4
 Logistics  3
 Navigation  6
 Necromancy  0
 Pathfinding  2
 Scouting  2

Witches are the magic heroes of Fortress.

"Witches are adept at the use of magic powered by rare ingredients gathered from swamplands. Learning this knowledge takes a focus that allows for little advancement of military knowledge." RoE manual

As they are heroes of a neutral town, this allows them to sacrifice for experience both creatures and artifacts on Altar of Sacrifice and in Grotto Horn of the Abyss.

All witches start with the secondary skill Wisdom. They cannot learn Necromancy, Resistance, and Interference Horn of the Abyss, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

See also: