Beastmaster: Difference between revisions
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{{Hero classes}}{{Hero class|1|7|10|8|7|1|1|3|1|0|6|1|5|4|8|2|2|8|0|5|8|5|1|7|1|6|2|2| | {{Hero classes}}{{Hero class|1|7|10|8|7|1|1|3|1|0|6|1|5|4|8|2|2|8|0|5|8|5|1|7|1|6|2|2|41=5 | ||
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'''Beastmasters''' are the | '''Beastmasters''' are the might heroes of [[Fortress]]. Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures. | ||
All Beastmasters start with the [[secondary skill]] [[Armorer]]. They cannot learn [[Fire Magic]], which means they can only acquire it from [[Witch Hut]]s, [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, or [[Event]]s. | |||
{| cellspacing=0 | |||
! style="padding-left:5px; padding-right:5px" | Most likely to learn: | |||
! style="padding-left:5px; padding-right:5px" | Unlikely to learn: | |||
! style="padding-left:5px; padding-right:5px" | Cannot learn: | |||
|- valign=top | |||
| | |||
* {{SS|Armorer}} | |||
* {{SS|Artillery}} | |||
* {{SS|Logistics}} | |||
* {{SS|Navigation}} | |||
* {{SS|Pathfinding}} | |||
| | |||
* {{SS|Air Magic}} | |||
* {{SS|Diplomacy}} | |||
* {{SS|Eagle Eye}} | |||
* {{SS|Estates}} | |||
* {{SS|Intelligence}} | |||
* {{SS|Scholar}} | |||
* {{SS|Sorcery}} | |||
| | |||
* {{SS|Necromancy}} | |||
* {{SS|Fire Magic}} | |||
|} | |||
== Beastmasters == | |||
{{Hero table}} | |||
{{Hero table row|Alkin|image=Alkin|Beastmaster|Gorgons|Basic Armorer|Basic Offense|no_spell=}} | |||
{{Hero table row|Broghild|image=Broghild|Beastmaster|Wyverns|Basic Armorer|Basic Scouting|no_spell=}} | |||
{{Hero table row|Bron|image=Bron|Beastmaster|Basilisks|Basic Armorer|Basic Resistance|no_spell=}} | |||
{{Hero table row|Drakon|image=Drakon|Beastmaster|Gnolls|Basic Armorer|Basic Leadership|no_spell=}} | |||
{{Hero table row|Gerwulf|image=Gerwulf|Beastmaster|Ballista|Basic Armorer|Basic Artillery|no_spell=}} | |||
{{Hero table row|Korbac|image=Korbac|Beastmaster|Serpent Flies|Basic Armorer|Basic Pathfinding|no_spell=}} | |||
{| | {{Hero table row|Tazar|image=Tazar|Beastmaster|Armorer|Advanced Armorer|||no_spell=}} | ||
| | {{Hero table row|Wystan|image=Wystan|Beastmaster|Lizardmen|Basic Armorer|Basic Archery|no_spell=}} | ||
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[[Category: Beastmasters|*]] | [[Category: Beastmasters|*]] | ||
__NOTOC__ |
Revision as of 04:07, 11 March 2020
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Beastmaster | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Beastmasters are the might heroes of Fortress. Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.
All Beastmasters start with the secondary skill Armorer. They cannot learn Fire Magic, which means they can only acquire it from Witch Huts, Scholars, Seer's Huts, or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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Beastmasters