Wizard: Difference between revisions
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{{Hero classes}}{{Hero class|6|2|1|1|4|4|8|3|5|2|7|10|4|4|2|4|8|1|0|1|2|0|9|2|8|1|3|10| | {{Hero classes}}{{Hero class|6|2|1|1|4|4|8|3|5|2|7|10|4|4|2|4|8|1|0|1|2|0|9|2|8|1|3|10|41=0 | ||
}} | |0|0|2|3 | ||
|10|10|40|40|30|20|20|30|fhc=[[File: Female {{PAGENAME}} on battlefield (HotA).gif|Female {{PAGENAME}}]]|frc=[[File: Female Alchemist on battlefield.gif|Female {{PAGENAME}}]]}} | |||
'''Wizards''' are the magic heroes of [[Tower]]. | |||
''"Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup> | |||
As they are heroes of a [[alignment|good]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}} for artifacts only. | |||
All Wizards start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]], [[Resistance]], and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | |||
{| | |||
| | {| cellspacing=0 | ||
| | ! style="padding-left:5px; padding-right:5px" | Most likely to learn: | ||
! | ! style="padding-left:5px; padding-right:5px" | Unlikely to learn: | ||
! style="padding-left:5px; padding-right:5px" | Cannot learn: | |||
|- valign=top | |||
| | |||
* {{ss|Intelligence}} | |||
| | * {{ss|Wisdom}} | ||
| | * {{ss|Scholar}} | ||
| | | | ||
| | * {{ss|Armorer}} | ||
| | * {{ss|Artillery}} | ||
| | * {{ss|Navigation}} | ||
| | * {{ss|Offense}} | ||
| | * {{ss|Tactics}} | ||
| | | | ||
| | * {{ss|Necromancy}} | ||
| | * {{ss|Resistance}} | ||
| | * {{ss|Interference}} {{withhota}} | ||
|} | |} | ||
{{Hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}}s}} | |||
{{Hero table row|Aine|image=Aine|Wizard|Gold|Basic Wisdom|Basic Scholar|spell=Curse}} | |||
{{Hero table row|Astral|image=Astral|Wizard|Hypnotize|Advanced Wisdom|||spell=Hypnotize}} | |||
{{Hero table row|Cyra|image=Cyra|Wizard|Haste|Basic Wisdom|Basic Diplomacy|spell=Haste}} | |||
{{Hero table row|Daremyth|image=Daremyth|Wizard|Fortune|Basic Wisdom|Basic Intelligence|spell=Fortune}} | |||
{{Hero table row|Halon|image=Halon|Wizard|Mysticism|Basic Wisdom|Basic Mysticism|spell=Stone Skin}} | |||
{{Hero table row|Serena|image=Serena|Wizard|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Dispel}} | |||
{{Hero table row|Solmyr|image=Solmyr|Wizard|Chain Lightning|Basic Wisdom|Basic Sorcery|spell=Chain Lightning}} | |||
{{Hero table row|Theodorus|image=Theodorus|Wizard|Magi|Basic Wisdom|Basic Ballistics|spell=Shield}} | |||
{{Hero table row|Dracon|source={{-}}{{withab}}{{withmaped}}|image=Dracon|Wizard|Enchanters|Advanced Wisdom|||spell=Haste}} | |||
|} | |||
{{hero class 'see also'}} | |||
[[Category:Wizards|*]] | [[Category:Wizards|*]] | ||
__NOTOC__ |
Revision as of 16:43, 13 February 2024
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Wizard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wizards are the magic heroes of Tower.
"Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them." RoE manual
As they are heroes of a good town, this allows them to get experience on Altar of Sacrifice and in Grotto for artifacts only.
All Wizards start with the secondary skill Wisdom. They cannot learn Necromancy, Resistance, and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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