Mechanic and Engineer

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Factory creatures
Level 1
Halfling (Factory) Halfling Horn of the Abyss
Halfling Grenadier Halfling Grenadier Horn of the Abyss
Level 2
Mechanic Mechanic Horn of the Abyss
Engineer Engineer Horn of the Abyss
Level 3
Armadillo Armadillo Horn of the Abyss
Bellwether Armadillo Bellwether Armadillo Horn of the Abyss
Level 4
Automaton Automaton Horn of the Abyss
Sentinel Automaton Sentinel Automaton Horn of the Abyss
Level 5
Sandworm Sandworm Horn of the Abyss
Olgoi-Khorkhoi Olgoi-Khorkhoi Horn of the Abyss
Level 6
Gunslinger Gunslinger Horn of the Abyss
Bounty Hunter Bounty Hunter Horn of the Abyss
Level 7a
Couatl Couatl Horn of the Abyss
Crimson Couatl Crimson Couatl Horn of the Abyss
Level 7b
Dreadnought Dreadnought Horn of the Abyss
Juggernaut Juggernaut Horn of the Abyss
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Mechanic
 Cost per troop 

140

Attack 6
Defense 5
Damage 2–4
Health 14
Speed 6
Movement Ground
Size 1
Growth 8
AI Value 186
 Special abilities:
Breath attack
• Repairs mechanical creatures (10 HP per unit)
Engineer
 Cost per troop 

170

Attack 7
Defense 5
Damage 2-5
Health 16
Speed 7
Movement Ground
Size 1
Growth 8
AI Value 278
 Special abilities:
Breath attack
• Repairs mechanical creatures (20 HP per unit)

Mechanics and Engineers are level 2 creatures of Factory. They are recruited from the Foundry.

Heroes with a specialty[edit]

  • Sam Sam the Mercenary has Mechanics as a specialty, which increases the attack and defense skills of any Mechanics or Engineers for each level attained after 2nd level, and gives them a speed bonus of 1.

Special Ability: Repair[edit]

Mechanics and Engineers can repair Mechanical creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat. Repair can revive dead creatures, even from the corpses of destroyed stacks, which is similar to Archangels' resurrection.

The ability only works on Mechanical creatures specifically; i.e., only Automatons, Sentinel Automatons (unless they detonated), Dreadnoughts, and Juggernauts. It does not work on Golems or War Machines.

Bugs[edit]

Mechanic and Engineer's breath attack is seemingly bugged. When attacking a 2-hex unit from the middle hex above or below them, the breath attack will not follow the direction of the sword-arrow, but rather the direction of the Mechanic's (or Engineer's) movement.

User commentary

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Some may find the information in this section subjective or irrelevant.

Beware of breath attack which may kill your own troops as well.

Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. In the early game, you can absorb all of the damage of most neutral monsters on a stack of Automatons and avoid losses by repairing them. It might be a good idea to split your Mechanics into multiple stacks, so you can repair your Automatons multiple times in one combat.

Surprisingly, a large powerstack of Mechanics or Engineers can serve well as the primary damage dealer, especially when commanded by Sam. Speed of 8 allows them to avoid most creatures, while the breath attack can be used to strike two creatures at once while avoiding any retaliation, provided the first stack dies or has lost their retaliation for that round.

Keep in mind that Mechanics and Engineers cannot repair Detonated Automatons, since Detonation destroys their corpse. If you have a large stack of Automatons, it may be wise to avoid activating Detonation so that your Mechanics can repair them in case they die.


See also: