Mechanic and Engineer
![](/images/8/80/Creature-box.png)
![](/images/d/db/CreatureBackground_Factory.png)
![](/images/9/98/Gold_symbol_for_text.png)
140
![](/images/8/80/Creature-box.png)
![](/images/d/db/CreatureBackground_Factory.png)
![](/images/9/98/Gold_symbol_for_text.png)
170
Mechanics and Engineers are the level 2 creatures of Factory. They are recruited from the Foundry.
Dwellings & Portraits[edit | hide | hide all]
Heroes with a specialty[edit | hide]
Special Ability: Repair[edit | hide]
Mechanics and Engineers can repair Mechanical creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat. Repair can revive dead creatures, even from the corpses of destroyed stacks, which is similar to Archangels' resurrection.
The ability only works on Mechanical creatures specifically; i.e., only Automatons, Sentinel Automatons (unless they detonated), Dreadnoughts, and Juggernauts. It does not work on Golems or War Machines.
Bugs[edit | hide]
Mechanic and Engineer's breath attack is seemingly bugged. When attacking a 2-hex unit from the middle hex above or below them, the breath attack will not follow the direction of the sword-arrow, but rather the direction of the Mechanic's (or Engineer's) movement.
Official Renders[edit | hide]
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