Pit Fiend and Pit Lord

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Tower creatures
Level

1

Imp Imp
Level

2

Gog Gog
Level

3

Level

4

Level

5

Level

6

Level

7

Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
Cove
Factory
Neutral
Pit Fiend
13
13
13–17
45
6
Move
Ground
Size
1
Growth
3
765
765
Cost Per Troop

500
Pit Lord
13
13
13–17
45
7
Move
Ground
Size
1
Growth
3
1224
1071
Cost Per Troop

700
Summons Demons from a dead ally (50 Hit Points per Pit Lord).

Pit Fiends and Pit Lords are the level 5 creatures of Inferno. They are recruited from the Hell Hole.

"Pit fiends and pit lords attack with tormenting whip blows. Once per combat, pit lords are able to resurrect dead allied troops as demons in place of another action. The number raised cannot be higher than the number of pit lords performing the resurrection" RoE manual

Dwellings & Portraits[edit | hide | hide all]

Hell Hole

Heroes with a specialty[edit | hide]

Special Ability: Demon Summoning[edit | hide]

While Pit Fiends do not have any special abilities, Pit Lords are able to summon Demons by resurrecting allied dead creature stacks. Each Pit Lord can summon up to 50 health points worth of Demons. Because Demons have 35 hit points, this means that 7 Pit Lords can summon exactly 10 Demons. However, the total health of demons summoned this way cannot exceed the total health of the dead stack nor can the number of demons exceed the number of creatures in the dead stack. In other words, the dead stack must have had at least 35 hit points in order for summoning to work. A stack of one Pikeman cannot be resurrected while a stack of four will summon one demon. The full table can be seen here.

It should be noted that non-living cannot be converted to Demons. Additionally, health increasing artifacts (Ring of Life, Ring of Vitality, Vial of Lifeblood and Elixir of Life) are counted in the calculations dead creature stack's total health. Opposite, if a stack dies under effect of poison or aging its total HP value is reduced. Summoning takes up the pit lord's turn.

Demon herding[edit | hide]

Demon herding (also called demon farming) is a strategy that can be used for Inferno. The basic idea is, that the player deliberately sacrifices Imps and Gogs in combat in order to summon them back as demons. This is based on the fact that imps and gogs have lower attack to defense ratings than demons, and therefore the demon's hit points are theoretically more valuable (do note that Magogs have a powerful ranged ability, however). You can also herd demons from cheap low-level troops from other towns. Additionally, cloning hero's pit lords will grant an extra number of demon summonings. By using the Clone spell or having multiple Pit Lord stacks, it is possible to resurrect the same Demon stack several times during a single battle.

Note that Cursed Ground prevents Pit Lords from raising Demons.

Calculation[edit | hide]

The count of resurrected is determined by:

min(floor(min([dead_count]*[dead_single_health], [pit_lord_count]*50)/35), [dead_count])

In order to use the full potential of resurrection, [dead_single_health] shouldn't exceed the health of demon (35). If the stack consisted from imps, optimal count of units is 12.5 times count of pit lords; if the stack contained gogs, optimal count of creatures is ~3.8 times count of pit lords (provided no health increasing artifact is in place).

Appearance[edit | hide]

Pit Lords appear at the beginning of the Oblivion's Edge scenario from the Armageddon's Blade campaign.

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See also:[edit | hide]