Template talk:Hero

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s_hota_mp input is doubling itself at hero pages.--GroundhogYear (talk) 00:19, 1 April 2020 (UTC)

maybe there is a sense to use s_hota_mp/s_hota2_mp when min, max and hota movepoints are the same--GroundhogYear (talk) 01:37, 1 April 2020 (UTC)

Is there some way to make the "starting spell" thing optional or something (I assume there is, because there can be people with only one starting skill, but I wouldn't know how to do it)? Because most might heroes don't have a starting spell at all, so "starting spell" isn't applicable to them. Ibraesil (talk) 00:42, 13 February 2016 (CET)

As I undestand it is not possible to make it optional. Optional second secondary skill has been made with additional 'oneskill' parameter, which has to defined as empty in the article in order for it to work. In other words, you would have to add e.g. "nospell" parameter to each article, which is basically the same amount of editing as adding the right spell parameter. This version of media wiki would support if-parameters which could help to make optional templates, but I believe it would need add-on installation to the server, which we cannot do. –Kapteeni Ruoska (talk) 08:03, 15 February 2016 (CET)
Update. Now if nospell is defined, there is no gibbrish code in the text box. –Kapteeni Ruoska (talk) 08:18, 15 February 2016 (CET)

Starting troops (HotA)[edit]

Starting troops' 3/4 and 1/4 chances are incorrect for HotA. Is it possible to just make these lines editable without creating a new template? --ShushMaster (talk) 17:18, 13 May 2018 (CEST)

  • Just bringing the question up. --ShushMaster (talk) 00:30, 14 May 2018 (CEST)
    • I added the variables chance_1, chance_2, and chance_3. ―imahero 02:48, 14 May 2018 (CEST)

Starting troops probabilities[edit]

wanted to check our current 75/25 probabilities for the second/third stacks and got these results:

120 prison generations per hero type, SoD + HD mode
war machine counts as a second stack
Stacks Ballista heroes Tent heroes Regular heroes Total
1 8 (6,7%) 9 (7,5%) 13 (10,8%) 30 (8,3%)
1, 2 83 (69,2%) 82 (68,3%) 82 (68,3%) 247 (68,6%)
1, 3 4 (3,3%) 3 (2,5%) 2 (1,7%) 9 (2,5%)
1, 2, 3 25 (20,8%) 26 (21,7%) 23 (19,2%) 74 (20,6%)

since the numbers were added by Kapteeni ([[1]]), we cannot ask about sources

war machine probability was added later and is just a copy of the second stack's, i think

'tribute to strategists' says about 9/69/22 percents for heroes with 1/2/3 stacks, talking nothing about difference between 1-2 and 1-3 generations.

'fizmig' gives the same 9/69/22 but notes that 69 is a probability for both 1-2 and 1-3, not explaining the sub-probabilities though. this looks problematic personally for me, cause 69 is the only stable number from the tests and it tells about 1-2 generations only.

ofc, 1000 generations could give more precise data, but the process is too much fun, and will have not enough probative power anyway.

so im dividing the 'tribute's 22% into 20% for the 1-2-3 and 2% for 1-3 generations

resulting changes will look like:

75% > 89% (1,2 + 1,2,3)
25% > 22% (1,3 + 1,2,3)

waiting for the Wise One with the source numbers from the game code --GroundhogYear (talk) 13:11, 22 March 2021 (UTC)

The .exe file holds these values for the second and third stack probability: the offset 0x0C949E = 0x58 (88 in decimal) and the offset 0x0C9520 = 0x19 (25 in decimal). So, the chances for the second and the third ones are 88% and 25% respectively --Mortarial (talk) 16:57, 22 March 2021 (UTC)