Retaliation: Difference between revisions
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'''Retaliation''' refers to the counterattack of a stack that has been the target of [[melee]] attack. | '''Retaliation''' refers to the counterattack of a stack that has been the target of a [[melee]] attack. All creatures have one retaliation per combat [[round]] with the exceptions of several creatures: [[Griffin]]s, which have two retaliations per combat round; [[Royal Griffin]]s and [[Fangarm]]s (available in the [[Horn of the Abyss]] expansion), which have an unlimited number of retaliations per combat round. With the [[Counterstrike]] spell, it is possible for a hero to magically add one or two extra retaliations per combat round. For Griffins this means three or four in total. | ||
Some | Some creatures have [[special ability]] typically phrased as "no enemy retaliation", which does not allow the stack(s) they attack to retaliate against them. This also means, that the attacked stack will not lose one of their retaliations for that combat round if attacked by a creature stack with no enemy retaliation. Thus, while attack with no retaliation is a very strong ability, sometimes it's a double-edged sword as creatures with no enemy retaliation cannot be used to prevent an enemy creature from retaliating that round. | ||
== Special abilities related to retaliation == | == Special abilities related to retaliation == | ||
'''Creatures with no enemy retaliation:''' | '''Creatures with no enemy retaliation:''' | ||
* {{Cnu|Naga|Naga Queen}} | |||
* {{Cn|Cerberus}} | |||
* {{Cnu|Devil|Arch Devil}} | |||
* {{Cnu|Vampire|Vampire Lord}} | |||
* {{Cn|Harpy Hag}} | |||
* {{Cnu|Hydra|Chaos Hydra}} | |||
* {{Cn|Sprite}} | * {{Cn|Sprite}} | ||
* {{ | * {{Cnu|Psychic Elemental|Magic Elemental}} | ||
* {{Cnu|Corsair|Sea Dog}}{{-wh}} | |||
* {{Cn|Sentinel Automaton}}{{-wh}} | |||
* {{ | |||
* {{Cn| | |||
'''Creatures with more than one retaliation per combat round:''' | '''Creatures with more than one retaliation per combat round:''' | ||
* {{Cn|Griffin}} | * {{Cn|Griffin}}s have two retaliations. | ||
* {{Cn|Royal Griffin}} has unlimited | * {{Cn|Royal Griffin}}s have unlimited retaliations. | ||
* {{Cn|Fangarm}}s {{wh}} have unlimited retaliations. | |||
'''Creatures with special attacks that do not cause retaliations:''' | |||
* {{Cn|Crimson Couatl}}s {{wh}} can use the invulnerability provided by [[Meditation]] to attack without retaliation for one turn per battle. | |||
* {{Cnu|Dreadnought|Juggernaut|name=Dreadnoughts and Juggernauts}}{{-wh}} can use [[heat stroke]] instead of attacking; this ability does not cause retaliations. | |||
'''Creatures causing modified retaliation:''' | |||
* {{Cnu|Unicorn|War Unicorn|name=Unicorns and War Unicorns}} can {{Sn|Blind}} on attack which prevents creatures from acting and decreases damage of their first retaliation by 50%. | |||
* {{Cnu|Medusa|Medusa Queen|name=Medusas and Medusa Queens}} can [[stone gaze]] on attack which prevents creatures from acting. The next attack on that creature will do 50% damage. | |||
* {{Cn|Scorpicore}}s can [[paralyze]] on attack which prevents creatures from acting. The next attack on that creature will only be retaliated against at 25% strength. | |||
* {{Cnu|Basilisk|Greater Basilisk|name=Basilisks and Greater Basilisks}} can [[petrify]] on attack which prevents creatures from acting. The next attack on that creature will do 50% damage. | |||
'''Creatures with retaliation against ranged attacks:''' | |||
* {{Cn|Gunslinger}}{{-wh}} has one [[preemptive shot]] except AoE ranged attacks: [[Lich|Liches']] Death Cloud and [[Magog|Magogs']] Fireball Attacks. | |||
* {{Cn|Bounty Hunter}}{{-wh}} has unlimited [[preemptive shot]]s except AoE ranged attacks. | |||
== Spells related to retaliation == | |||
* {{Sn|Blind}} | |||
* {{Sn|Counterstrike}} | |||
[[Category: Creature specialties]] | [[Category: Creature specialties]] | ||
[[Category: Combat]] | [[Category: Combat]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 15:59, 8 July 2024
Retaliation refers to the counterattack of a stack that has been the target of a melee attack. All creatures have one retaliation per combat round with the exceptions of several creatures: Griffins, which have two retaliations per combat round; Royal Griffins and Fangarms (available in the Horn of the Abyss expansion), which have an unlimited number of retaliations per combat round. With the Counterstrike spell, it is possible for a hero to magically add one or two extra retaliations per combat round. For Griffins this means three or four in total.
Some creatures have special ability typically phrased as "no enemy retaliation", which does not allow the stack(s) they attack to retaliate against them. This also means, that the attacked stack will not lose one of their retaliations for that combat round if attacked by a creature stack with no enemy retaliation. Thus, while attack with no retaliation is a very strong ability, sometimes it's a double-edged sword as creatures with no enemy retaliation cannot be used to prevent an enemy creature from retaliating that round.
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Creatures with no enemy retaliation:
- Naga and Naga Queen
- Cerberus
- Devil and Arch Devil
- Vampire and Vampire Lord
- Harpy Hag
- Hydra and Chaos Hydra
- Sprite
- Psychic Elemental and Magic Elemental
- Corsair and Sea Dog
- Sentinel Automaton
Creatures with more than one retaliation per combat round:
- Griffins have two retaliations.
- Royal Griffins have unlimited retaliations.
- Fangarms have unlimited retaliations.
Creatures with special attacks that do not cause retaliations:
- Crimson Couatls can use the invulnerability provided by Meditation to attack without retaliation for one turn per battle.
- Dreadnoughts and Juggernauts can use heat stroke instead of attacking; this ability does not cause retaliations.
Creatures causing modified retaliation:
- Unicorns and War Unicorns can Blind on attack which prevents creatures from acting and decreases damage of their first retaliation by 50%.
- Medusas and Medusa Queens can stone gaze on attack which prevents creatures from acting. The next attack on that creature will do 50% damage.
- Scorpicores can paralyze on attack which prevents creatures from acting. The next attack on that creature will only be retaliated against at 25% strength.
- Basilisks and Greater Basilisks can petrify on attack which prevents creatures from acting. The next attack on that creature will do 50% damage.
Creatures with retaliation against ranged attacks:
- Gunslinger has one preemptive shot except AoE ranged attacks: Liches' Death Cloud and Magogs' Fireball Attacks.
- Bounty Hunter has unlimited preemptive shots except AoE ranged attacks.