Orc and Orc Chieftain: Difference between revisions

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{{Cram|Orc Tower|Orc|Orc Chieftain|no_dwelling=|pad=2px 10px 3px 7px}}
{{Cram|Orc Tower|Orc|Orc Chieftain|no_dwelling=|pad=2px 10px 3px 7px}}
'''Orcs and Orc Chieftains''' are level 3 creatures of [[Stronghold town]]. They are recruited from the [[Stronghold creature dwellings|Orc Tower]].
'''Orcs and Orc Chieftains''' are the level 3 creatures of [[Stronghold]]. They are recruited from the [[Stronghold creature dwellings|Orc Tower]].


''"Armed with throwing axes, orcs and orc chieftains have an effective ranged attack. At close range, their low speed and defensive values, and the ranged attacker [[melee|hand-to-hand]] damage penalty, make them vulnerable."{{-}}<sup>[[Restoration of Erathia Manual Page 109|RoE manual]]''</sup>
''"Armed with throwing axes, orcs and orc chieftains have an effective ranged attack. At close range, their low speed and defensive values, and the ranged attacker [[melee|hand-to-hand]] damage penalty, make them vulnerable."{{-}}<sup>[[Restoration of Erathia Manual Page 109|RoE manual]]''</sup>
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{{H|Jabarkas|Barbarian}} has orcs as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any orcs or orc chieftains for each level attained after 3rd level and gives them a [[speed]] bonus of 1.
{{H|Jabarkas|Barbarian}} has orcs as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any orcs or orc chieftains for each level attained after 3rd level and gives them a [[speed]] bonus of 1.


=={{hota}}==
== Official Renders ==
* In {{hota}}, Orcs and Orc Chieftains got a new appearance:
<gallery mode="packed-hover">
* [[File:Orc_portrait.gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Orc_portrait_(HotA).gif]]{{-}}{{-}}[[File:Orc (HotA) (adventure map).gif]]
Orc evolution.png
* [[File:Orc Chieftain_portrait.gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Orc Chieftain_portrait_(HotA).gif]]{{-}}{{-}}[[File:Orc Chieftain (HotA) (adventure map).gif]]
</gallery>


{{Fanopinion|
{{Fanopinion|
Slow and easy to kill when engaged, they should be upgraded immediately, since 4 speed is too little for the adventure map. They are also the only [[Stronghold]] shooter for a long time, since you will obtain [[Cyclopes]] only later on, usually even after obtaining [[Behemoths]]. However, when having got Cyclopes, focus on them as main shooters, as they are not only stronger but significantly faster than Orcs (especially when upgraded - Cyclops Kings have brilliant speed for a ranged unit), and have an ability to destroy fortifications. When you play with [[Jabarkas]], you may still keep Orcs as your main force though, as they will not only get stronger as the game goes by, but also get a speed bonus which means that Orcs won't slow you down on the map too much.
Slow and easy to kill when engaged, they should be upgraded immediately, since 4 speed is too little for the adventure map. They are also the only [[Stronghold]] shooter for a long time, since you will obtain [[Cyclopes]] only later on, usually even after obtaining [[Behemoths]]. However, when having got Cyclopes, focus on them as main shooters, as they are not only stronger but significantly faster than Orcs (especially when upgraded - Cyclops Kings have brilliant speed for a ranged unit), and have an ability to destroy fortifications. When you play with [[Jabarkas]], you may still keep Orcs as your main force though, as they will not only get stronger as the game goes by, but also get a speed bonus which means that Orcs won't slow you down on the map too much. They are also very cheap for a Level 3 unit.


[[Bless]] and [[Precision]] are great buffs for Orcs, who have big damage range from almost useless to decent. Similarly, when playing against Stronghold, cast [[Curse]] on Orcs if the enemy doesn't have notable amounts of stronger units.
[[Bless]] and [[Precision]] are great buffs for Orcs, who have big damage range from almost useless to decent. Similarly, when playing against Stronghold, cast [[Curse]] on Orcs if the enemy doesn't have notable amounts of stronger units.
In {{hota}}, the appearance of Orcs and Orc Chieftains has been changed to be closer to that of orcs from {{homm2}} and {{homm4}}:
}}<!-- end of fan opinion -->
}}<!-- end of fan opinion -->


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 3 Creatures]]
* [[Comparison of Ranged Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__{{keywords}}
__NOTOC__

Latest revision as of 17:11, 20 August 2024

Stronghold creatures
Level 1
Goblin Goblin
Hobgoblin Hobgoblin
Level 2
Wolf Rider Wolf Rider
Wolf Raider Wolf Raider
Level 3
Orc Orc Orc
Orc Chieftain Orc Chieftain Orc Chieftain
Level 4
Ogre Ogre
Ogre Mage Ogre Mage
Level 5
Roc Roc
Thunderbird Thunderbird
Level 6
Cyclops Cyclops
Cyclops King Cyclops King
Level 7
Behemoth Behemoth
Ancient Behemoth Ancient Behemoth
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Orc
 Horn of the Abyss
 Cost per troop 

150

Attack 8
Defense 4
Damage 2–5
Health 15
Speed 4
Movement Ground
Size 1
Shots 12
Growth 7
AI Value 192
 Special abilities:
Ranged attack
Orc Chieftain
 Horn of the Abyss
 Cost per troop 

165

Attack 8
Defense 4
Damage 2–5
Health 20
Speed 5
Movement Ground
Size 1
Shots 24
Growth 7
AI Value 240
 Special abilities:
Ranged attack
Portraits
Shadow of Death   Horn of the Abyss Shadow of Death   Horn of the Abyss
Orc Tower    Shadow of Death
 Horn of the Abyss
 Shadow of Death
 Horn of the Abyss

Orcs and Orc Chieftains are the level 3 creatures of Stronghold. They are recruited from the Orc Tower.

"Armed with throwing axes, orcs and orc chieftains have an effective ranged attack. At close range, their low speed and defensive values, and the ranged attacker hand-to-hand damage penalty, make them vulnerable." RoE manual

Heroes with a specialty[edit | hide | hide all]

JabarkasJabarkas Jabarkas the Barbarian has orcs as a specialty, which increases the attack and defense skills of any orcs or orc chieftains for each level attained after 3rd level and gives them a speed bonus of 1.

Official Renders[edit | hide]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Slow and easy to kill when engaged, they should be upgraded immediately, since 4 speed is too little for the adventure map. They are also the only Stronghold shooter for a long time, since you will obtain Cyclopes only later on, usually even after obtaining Behemoths. However, when having got Cyclopes, focus on them as main shooters, as they are not only stronger but significantly faster than Orcs (especially when upgraded - Cyclops Kings have brilliant speed for a ranged unit), and have an ability to destroy fortifications. When you play with Jabarkas, you may still keep Orcs as your main force though, as they will not only get stronger as the game goes by, but also get a speed bonus which means that Orcs won't slow you down on the map too much. They are also very cheap for a Level 3 unit.

Bless and Precision are great buffs for Orcs, who have big damage range from almost useless to decent. Similarly, when playing against Stronghold, cast Curse on Orcs if the enemy doesn't have notable amounts of stronger units.

In Horn of the Abyss, the appearance of Orcs and Orc Chieftains has been changed to be closer to that of orcs from Heroes of Might and Magic II: The Succession Wars and Heroes of Might and Magic IV:


See also:[edit | hide]