Hindering spells: Difference between revisions
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The game's hindering spells are: | The game's hindering spells are: | ||
* [[Slow]] | * [[Slow]] | ||
* [[Quicksand]] | * [[Quicksand]] | ||
* [[Force Field]] | |||
* [[Sorrow]] | |||
* [[Blind]] | |||
* [[Berserk]] | |||
* [[Hypnotize]] | |||
* [[Forgetfulness]] | * [[Forgetfulness]] | ||
Additionally, [[ | Additionally, [[Dendroid]]s have the ability to hinder enemy movement in combat with an ability known as [[Binding]], which is not a true spell. | ||
'''Note''' [[Unicorn]]s can also cast blind when they strike opponents. | |||
'''Note''' [[ | '''Note''' [[Azure Dragon]]s' Fear causes the enemy to lose a round, similar to [[Sorrow]]. | ||
[[Category: Terms]] | [[Category: Terms]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 23:45, 7 December 2023
Hindering spells are spells that serve to slow, incapacitate, or debilitate the movement or attacks of creatures during combat.
The game's hindering spells are:
Additionally, Dendroids have the ability to hinder enemy movement in combat with an ability known as Binding, which is not a true spell.
Note Unicorns can also cast blind when they strike opponents.
Note Azure Dragons' Fear causes the enemy to lose a round, similar to Sorrow.