Hindering spells
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Hindering spells are spells that serve to slow, incapacitate, or debilitate the movement or attacks of creatures during combat.
The game's hindering spells are:
Creatures:
Dendroid Guards and Dendroid Soldiers have the ability to hinder enemy movement in combat with an ability known as Binding, which is not a true spell.
Unicorns and War Unicorns can cast blind when they strike opponents.
Scorpicores can cause paralyze when they strike opponents.
Azure Dragons' Fear causes the enemy to lose a round, similar to
Sorrow.