Automaton and Sentinel Automaton: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(I changed the way the formula was written to a more standard one.)
mNo edit summary
 
(19 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{inhota}}
{{inhota}}{{Factory creatures}}
{{Factory creatures}}{{Creature
{{CreatureNew
| AI_Value  = 669
| name          = Automaton
| Name      = Automaton
| faction        = Factory
| Attack    = 12
| attack        = 12
| Defense  = 10
| defense        = 10
| Speed    = 8
| shots          =
| Growth    = 5
| damage        = 7
| Damage    = 7
| health        = 30
| Health    = 30
| speed          = 8
| Size      = 2
| move          = Ground
| Cost      = 350
| size          = 2
| Special  = • [[Mechanical]]<br>• [[Detonation]] at death
| growth        = 5
| U_AI_Value= 947
| aivalue        = 669
| U_name    = Sentinel Automaton
| fightvalue    = 398
| U_speed  = '''9'''
| goldcost      = 350
| U_damage  = '''9'''
| resource      =  
| U_cost    = 450
| rescost        =  
| U_special = • [[Mechanical]]<br>• [[Detonation]] at death<br>• '''No enemy retaliation'''
| abilities      = {{gl|Mechanical}}. {{gl|Detonation}} at death.
| No_shots  =  
}}{{CreatureNew
| No_ushots =  
| name          = Sentinel Automaton
| faction        = Factory
| attack        = 12
| defense        = 10
| shots          =  
| damage        = {{gt|9}}
| health        = 30
| speed          = {{gt|9}}
| move          = Ground
| size          = 2
| growth        = 5
| aivalue        = 947
| fightvalue    = 631
| goldcost      = 450
| resource      =  
| rescost        =  
| abilities      = {{gl|Mechanical}}. No enemy {{gl|retaliation}}. {{gl|Detonation}} at death.
}}
}}
<!---
{{Cram|TBC|Automaton|Sentinel Automaton|no_dwelling=}}
--->
'''Automatons and Sentinel Automatons''' are level 4 creatures of [[Factory]]. They are recruited from the [[Manufactory]].


== Heroes with a specialty ==
'''Automatons and Sentinel Automatons''' are the level 4 creatures of [[Factory]]. They are recruited from the [[Manufactory]].
*{{H|Todd|Mercenary}} has Automatons as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Automatons or Sentinel Automatons for each level attained after 4th level, and gives them a [[speed]] bonus of 1.
 
*{{H|Frederick|Artificer}} has Automatons as a [[Specialty#Creature_specialties|specialty]], which increases the damage dealt by the explosion of Automatons and Sentinel Automatons by 5% for every level (rounded up).
{{DwellingPortraitNoExp
| dwelling      = Manufactory
| creature1      = Automaton
| creature2      = Sentinel Automaton
}}
 
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Todd|Artificer}}
* {{H|Frederick|Artificer}} {{withmapedhota}} (Detonation specialty)


==Special Ability: Detonation==
==Special Ability: Detonation==
[[File:Detonation.png]] If Detonation is on when the stack dies, the automatons explode, dealing damage to all adjacent creatures. Detonation removes the corpse from the battlefield, making the Automatons impossible to [[repair]]. Detonation can be turned on without using a turn. Once it is turned on, it can not be turned off. Detonation deals damage equal to 70 + 5x. X is the number of Automatons that remained in the stack before they were destroyed in one attack.
[[File:Detonation.png]] If Detonation is on when the stack dies, the Automatons explode, dealing 90 + 5N damage to all adjacent creatures (where N is the number of Automatons in the stack at the time of detonation). Detonation removes the corpse from the battlefield, making the Automatons impossible to [[repair]]. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off.
 
Detonation works on [[Clone]]d Automatons.
 
Protection from fire doesn't reduce damage.
 
== Official Renders ==
<gallery mode="packed-hover">
Automaton render.png
Sentinel Automaton render.png
</gallery>
 
== Trivia ==
The first concept for the automaton was a flying creature. This design can still be seen on the top-left corner of the Factory's [[obelisk#Factory|puzzle map]].


Detonation works on [[Clone]]d Automatons.  
{{user commentary|
The Clone spell may be the best way to use the Detonation ability, as a clone stack is guaranteed to be entirely destroyed at the first hit, provoking the best explosion damage the stack can provide. It may even be useful to keep a stack of non-upgraded Automatons so that their clones can attack, provoking retaliation and subsequent detonation. [[Eovacius]], with his Cloning specialty, provides an especially interesting synergy.
}}{{end of user commentary}}


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 4 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Latest revision as of 14:14, 4 February 2025

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Horn of the Abyss Factory creatures Horn of the Abyss
Level 1
Halfling (Factory) Halfling
Halfling Grenadier Halfling Grenadier
Level 2
Mechanic Mechanic
Engineer Engineer
Level 3
Armadillo Armadillo
Bellwether Armadillo Bellwether Armadillo
Level 4
Automaton Automaton
Sentinel Automaton Sentinel Automaton
Level 5
Sandworm Sandworm
Olgoi-Khorkhoi Olgoi-Khorkhoi
Level 6
Gunslinger Gunslinger
Bounty Hunter Bounty Hunter
Level 7a
Couatl Couatl
Crimson Couatl Crimson Couatl
Level 7b
Dreadnought Dreadnought
Juggernaut Juggernaut
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Automaton
12
10
7
30
8
Move
Ground
Size
2
Growth
5
669
398
Cost Per Troop

350
Sentinel Automaton
12
10
9
30
9
Move
Ground
Size
2
Growth
5
947
631
Cost Per Troop

450
Mechanical. No enemy retaliation. Detonation at death.

Automatons and Sentinel Automatons are the level 4 creatures of Factory. They are recruited from the Manufactory.

Manufactory

Heroes with a specialty[edit | hide | hide all]

Special Ability: Detonation[edit | hide]

If Detonation is on when the stack dies, the Automatons explode, dealing 90 + 5N damage to all adjacent creatures (where N is the number of Automatons in the stack at the time of detonation). Detonation removes the corpse from the battlefield, making the Automatons impossible to repair. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off.

Detonation works on Cloned Automatons.

Protection from fire doesn't reduce damage.

Official Renders[edit | hide]

Trivia[edit | hide]

The first concept for the automaton was a flying creature. This design can still be seen on the top-left corner of the Factory's puzzle map.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

The Clone spell may be the best way to use the Detonation ability, as a clone stack is guaranteed to be entirely destroyed at the first hit, provoking the best explosion damage the stack can provide. It may even be useful to keep a stack of non-upgraded Automatons so that their clones can attack, provoking retaliation and subsequent detonation. Eovacius, with his Cloning specialty, provides an especially interesting synergy.


See also:[edit | hide]