Automaton and Sentinel Automaton: Difference between revisions
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{{inhota}} | {{inhota}}{{Factory creatures}}{{Creature | ||
{{Factory creatures}}{{Creature | |||
| AI_Value = 669 | | AI_Value = 669 | ||
| Name = Automaton | | Name = Automaton | ||
| Faction = Factory | |||
| Attack = 12 | | Attack = 12 | ||
| Defense = 10 | | Defense = 10 |
Latest revision as of 21:15, 19 December 2024
Factory creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Halfling | |||||||||||||||
Halfling Grenadier | |||||||||||||||
Level 2 | |||||||||||||||
Mechanic | |||||||||||||||
Engineer | |||||||||||||||
Level 3 | |||||||||||||||
Armadillo | |||||||||||||||
Bellwether Armadillo | |||||||||||||||
Level 4 | |||||||||||||||
Automaton | |||||||||||||||
Sentinel Automaton | |||||||||||||||
Level 5 | |||||||||||||||
Sandworm | |||||||||||||||
Olgoi-Khorkhoi | |||||||||||||||
Level 6 | |||||||||||||||
Gunslinger | |||||||||||||||
Bounty Hunter | |||||||||||||||
Level 7a | |||||||||||||||
Couatl | |||||||||||||||
Crimson Couatl | |||||||||||||||
Level 7b | |||||||||||||||
Dreadnought | |||||||||||||||
Juggernaut | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Automaton | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Mechanical • Detonation at death | ||||||||||||||||||
Sentinel Automaton | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Mechanical • Detonation at death • No enemy retaliation | ||||||||||||||||||
Portraits
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Automatons and Sentinel Automatons are the level 4 creatures of Factory. They are recruited from the Manufactory.
Heroes with a specialty[edit | hide | hide all]
- Todd the Artificer has Automatons as a specialty, which increases the attack and defense skills of any Automatons or Sentinel Automatons by 5% for every 4 levels (rounded up), and gives them a speed bonus of 1.
- Frederick the Artificer has Automatons as a specialty, which increases the damage dealt by the explosion of Automatons and Sentinel Automatons by 5% for every level (rounded up).
Special Ability: Detonation[edit | hide]
If Detonation is on when the stack dies, the automatons explode, dealing damage to all adjacent creatures. Detonation removes the corpse from the battlefield, making the Automatons impossible to repair. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off. Detonation deals damage equal to 70 + 5x. X is the number of Automatons that remained in the stack before they were destroyed in one attack.
Detonation works on Cloned Automatons.
Protection from fire doesn't reduce damage.
Official Renders[edit | hide]
Trivia[edit | hide]
The first concept for the automaton was a flying creature. This design can still be seen on the top-left corner of the Factory's puzzle map.
User commentary
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The Clone spell may be the best way to use the Detonation ability, as a clone stack is guaranteed to be entirely destroyed at the first hit, provoking the best explosion damage the stack can provide. It may even be useful to keep a stack of non-upgraded Automatons so that their clones can attack, provoking retaliation and subsequent detonation. Eovacius, with his Cloning specialty, provides an especially interesting synergy. |