Ogre and Ogre Mage: Difference between revisions
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{{ | {{StrongholdCreaturesNew}}{{CreatureNew | ||
| name = Ogre | |||
| faction = Stronghold | |||
| attack = 13 | |||
| defense = 7 | |||
| shots = | |||
| damage = 6–12 | |||
| health = 40 | |||
| speed = 4 | |||
| move = Ground | |||
| size = 1 | |||
| growth = 4 | |||
| aivalue = 416 | |||
| fightvalue = 520 | |||
| goldcost = 300 | |||
| resource = | |||
| rescost = | |||
}} | | abilities = | ||
}}{{CreatureNew | |||
| name = Ogre Mage | |||
| faction = Stronghold | |||
| attack = 13 | |||
| defense = 7 | |||
| shots = | |||
| damage = 6–12 | |||
| health = {{gt|60}} | |||
| speed = {{gt|5}} | |||
| move = Ground | |||
| size = 1 | |||
| growth = 4 | |||
| aivalue = 672 | |||
| fightvalue = 672 | |||
| goldcost = 400 | |||
| resource = | |||
| rescost = | |||
| abilities = {{gl|Spellcaster}}: {{gl|Bloodlust}}. | |||
}} | |||
'''Ogre | '''Ogres and Ogre Magi''' are the level 4 creatures of [[Stronghold]]. They are recruited from the [[Ogre Fort]]. | ||
Wielding great wooden clubs, ogres and ogre mages deal good damage and are very durable. Ogre magi can cast the [[ | ''"Wielding great wooden clubs, ogres and ogre mages deal good damage and are very durable. Ogre magi can cast the [[Bloodlust]] spell on any allied troop, once per round."{{-}}<sup>[[Restoration of Erathia Manual Page 110|RoE manual]]''</sup> | ||
{{clear|left}} | |||
== Dwellings & Portraits == | |||
{{DwellingPortraitNoExp | |||
| dwelling = Ogre Fort | |||
| creature1 = Ogre | |||
| creature2 = Ogre Mage | |||
}} | |||
{{clear|left}} | |||
== Heroes with a [[Specialty#Creature_specialties|specialty]] == | |||
* {{H|Vey|Battle Mage|himage= (HotA)}} | |||
* {{H|Krellion|Barbarian}} | |||
* {{H|Boragus|Barbarian}} {{withmaped}} | |||
== Special Ability: Spellcaster == | |||
Ogre Magi cast [[Bloodlust]] three times per battle at the advanced level. | |||
== Official Renders == | |||
<gallery mode="packed-hover"> | |||
Ogre Mage render.gif | |||
</gallery> | |||
{{Fanopinion| | |||
Though hindered by their slow speed, Ogres and Ogre Magi have the highest attack and health of any 4th level unit in the game. However, their defense is still low. | |||
---- | |||
Like with most spellcasting creatures, the effect of applied Bloodlust does not depend on stack size. Thus, if you have a free slot, it can be beneficial to separate a couple ogre magi so they can enchant your main ogre stack, as well as any other melee stacks you have, without most of the ogres wasting turns. | |||
}}<!-- end of fan opinion --> | |||
{{creature 'see also'}} | |||
* [[Comparison of Level 4 Creatures]] | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 03:12, 4 February 2025
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Ogres and Ogre Magi are the level 4 creatures of Stronghold. They are recruited from the Ogre Fort.
"Wielding great wooden clubs, ogres and ogre mages deal good damage and are very durable. Ogre magi can cast the Bloodlust spell on any allied troop, once per round." RoE manual
Dwellings & Portraits[edit | hide | hide all]
Heroes with a specialty[edit | hide]
Special Ability: Spellcaster[edit | hide]
Ogre Magi cast Bloodlust three times per battle at the advanced level.
Official Renders[edit | hide]
User commentary
[Show user commentary]
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|
Though hindered by their slow speed, Ogres and Ogre Magi have the highest attack and health of any 4th level unit in the game. However, their defense is still low. Like with most spellcasting creatures, the effect of applied Bloodlust does not depend on stack size. Thus, if you have a free slot, it can be beneficial to separate a couple ogre magi so they can enchant your main ogre stack, as well as any other melee stacks you have, without most of the ogres wasting turns. |