Unicorn and War Unicorn: Difference between revisions
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{{ | {{RampartCreaturesNew}}{{CreatureNew | ||
| name = Unicorn | |||
| faction = Rampart | |||
| attack = 15 | |||
| defense = 14 | |||
| shots = | |||
| damage = 18–22 | |||
| health = 90 | |||
| speed = 7 | |||
| move = Ground | |||
| size = 2 | |||
| growth = 2 | |||
| aivalue = 1806 | |||
| fightvalue = 1548 | |||
| goldcost = 850 | |||
| resource = | |||
| rescost = | |||
| abilities = Increases nearby units' chances to {{gl|Magic resistance|resist hostile magic}} by 20%. {{gl|Blind|Blinding attack}}. | |||
}}{{CreatureNew | |||
}} | | name = War Unicorn | ||
| faction = Rampart | |||
| attack = 15 | |||
| defense = 14 | |||
| shots = | |||
| damage = 18–22 | |||
| health = {{gt|110}} | |||
| speed = {{gt|9}} | |||
| move = Ground | |||
| size = 2 | |||
| growth = 2 | |||
| aivalue = 2030 | |||
| fightvalue = 2030 | |||
| goldcost = 950 | |||
| resource = | |||
| rescost = | |||
| abilities = Increases nearby units' chances to {{gl|Magic resistance|resist hostile magic}} by 20%. {{gl|Blind|Blinding attack}}. | |||
}} | |||
'''Unicorns and War Unicorns''' are the level 6 creatures of [[Rampart]]. They are recruited from the [[Unicorn Glade]]. | |||
'''Unicorns and | |||
''"Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of [[blind|blinding]] an opponent. Both unicorn units project a [[magic resistance|magic resistant]] aura which gives adjacent units a 20% chance to ignore the effects of hostile spells."{{-}}<sup>[[Restoration of Erathia Manual Page 106|RoE manual]]''</sup> | |||
{{clear|left}} | |||
== Dwellings & Portraits == | |||
{{DwellingPortraitNoExp | |||
| dwelling = Unicorn Glade | |||
| dwelling2 = Unicorn Glade2 | |||
| link2 = Unicorn Glade | |||
| creature1 = Unicorn | |||
| creature2 = War Unicorn | |||
}} | |||
{{clear|left}} | |||
== Heroes with a [[Specialty#Creature_specialties|specialty]] == | |||
*{{H|Clancy|Ranger}} | |||
== Special Ability == | |||
=== Special Ability: Aura of Magic Resistance=== | |||
Unicorns and War Unicorns project an aura of [[magic resistance]] to adjacent hexes, however, the Aura of Resistance does not apply to the creature itself. | |||
=== Special Ability: Blind === | |||
Unicorns and War Unicorns have a 20% chance to blind their target stack for 3 rounds at advanced level. This ability uses the {{Sn|Blind}} spell. However, [[Fiery Fields]] [[terrain]] does not affect creature spells. The ability is affected by the [[Magic Plains]]. | |||
== | == Appearance == | ||
Unicorns appear at the beginning of [[The Grail (campaign scenario)|The Grail]] scenario from the [[Seeds of Discontent]] campaign in {{roe}}, and the [[Driving for the Boots]] scenario from the [[New Beginning]] campaign in {{sod}}. | |||
{{video|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-SECRETA-smk-SECRETA|550px}} | |||
{{video|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 NBd-smk-H3x2 NBd|550px}} | |||
== | == Official Renders == | ||
<gallery mode="packed-hover"> | |||
Unicorn render.gif | |||
War Unicorn render.gif | |||
</gallery> | |||
{{user commentary| | |||
Unicorns and War Unicorns have adequate skills in comparison to other 6th level creatures. Basic Unicorns are moderately fast, while War Unicorns have speed 9, which is very high for a melee unit unable to fly. While they have mediocre damage capability, they are among the sturdiest and cheapest given their good overall features. Especially the [[blind|blinding]] ability makes them fierce opponents, and the [[Magic resistance|aura of magic resistance]] is helpful from time to time. For example, when a mass damage spell (e.g. [[Fireball]] or [[Meteor Shower]]) is cast on multiple Unicorn stacks which are adjacent to each other, there's an opportunity that at least one of them will resist the spell. A good tactic is to split them in smaller stacks and attack an enemy unit until the [[blind]] effect is applied. Also, you may use only War Unicorns in your secondary hero's army (it may be [[Clancy]], who will give them brilliant speed 10, or [[Gem]], who will heal them fast with [[First Aid Tent]]) so as to rush through the map. | |||
}}{{end of user commentary}} | |||
{{creature 'see also'}} | {{creature 'see also'}} | ||
* [[Comparison of Level 6 Creatures]] | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 10:25, 4 April 2025



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Unicorns and War Unicorns are the level 6 creatures of Rampart. They are recruited from the Unicorn Glade.
"Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of blinding an opponent. Both unicorn units project a magic resistant aura which gives adjacent units a 20% chance to ignore the effects of hostile spells." RoE manual
Dwellings & Portraits[edit | hide | hide all]
Heroes with a specialty[edit | hide]
Special Ability[edit | hide]
Special Ability: Aura of Magic Resistance[edit | hide]
Unicorns and War Unicorns project an aura of magic resistance to adjacent hexes, however, the Aura of Resistance does not apply to the creature itself.
Special Ability: Blind[edit | hide]
Unicorns and War Unicorns have a 20% chance to blind their target stack for 3 rounds at advanced level. This ability uses the Blind spell. However, Fiery Fields terrain does not affect creature spells. The ability is affected by the Magic Plains.
Appearance[edit | hide]
Unicorns appear at the beginning of The Grail scenario from the Seeds of Discontent campaign in Restoration of Erathia, and the Driving for the Boots scenario from the New Beginning campaign in The Shadow of Death.