A Cold Day in Hell: Difference between revisions
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{{ | {{SingleScenario | ||
|scenario=A Cold Day in Hell | | scenario = A Cold Day in Hell | ||
|description=It all went downhill in the blink of an eye. Our plans for a first strike went bust. No time for new strategies, all we can still hope for is to merely survive. | | description = It all went downhill in the blink of an eye. Our plans for a first strike went bust. No time for new strategies, all we can still hope for is to merely survive. | ||
| num_play = 4/1 | | num_play = 4/1 | ||
| size = M | | size = M | ||
| source = hota | | source = hota | ||
| victory = def_all | | victory = Defeat All Enemies. | ||
| loss = all | | victory_c = def_all | ||
| loss = Lose All Your Towns and Heroes. | |||
| loss_c = all | |||
| allies = {{red}} | | allies = {{red}} | ||
| enemies = {{blue}}{{green}}{{purple}} | | enemies = 1: {{blue}}{{green}}{{-}}2: {{purple}} | ||
| underground = disabled | | underground = disabled | ||
| smap = hota inferno | |||
}} | }} | ||
==Heroes== | |||
{{H|Jeddite|Warlock}} with 17 {{Cn|Harpy Hag}}s in prison at 63, 1.<br/> | |||
{{red}} {{H|Ash|Heretic}} with one {{Cn|Efreet Sultan}}, primary skills 2/2/3/2, Bloodlust and Fireball at 63, 14.<br/> | |||
{{blue}} {{H|Catherine|Knight}} with 30 {{Cn|Archer}}s, 50 {{Cn|Pikeman|name=Pikemen}}, 20 {{Cn|Royal Griffin}}s, and 15 {{Cn|Swordsman|name=Swordsmen}}, primary skills 2/7/2/2, Advanced Leadership and Offense, in {{Town|Castle}} at 14, 57.<br/> | |||
{{green}} {{H|Ivor|Ranger}} with 30 {{Cn|Battle Dwarf|name=Battle Dwarves}}, 45 {{Cn|Centaur Captain}}s, 10 {{Cn|Pegasus|name=Pegasi}}, and 20 {{Cn|Wood Elf|name=Wood Elves}}, primary skills 7/2/2/2, Advanced Archery and Offense, in {{Town|Rampart}} at 65, 55.<br/> | |||
{{purple}} {{H|Alkin|Beastmaster}} with 45 {{Cn|Gnoll}}s, 23 {{Cn|Lizardman|name=Lizardmen}}, 14 {{Cn|Serpent Fly|name=Serpent Flies}}, and 7 {{Cn|Gorgon}}s, primary skills 0/10/1/1, Basic Water Magic and Offense, Advanced Armorer, at 17, 33. {{H|Mirlanda|Witch}} in {{Town|Fortress|nofort=}} at 55, 29. |
Latest revision as of 10:03, 12 February 2025
![](/images/0/0e/Smap_hota_inferno.png)
A Cold Day in Hell
Scenario Description
It all went downhill in the blink of an eye. Our plans for a first strike went bust. No time for new strategies, all we can still hope for is to merely survive.
Victory Condition
Defeat All Enemies.
Loss Condition
Lose All Your Towns and Heroes.
Allies: ![Red](/images/a/a1/Flag_red.png)
![Red](/images/a/a1/Flag_red.png)
Enemies: 1: ![Blue](/images/a/a8/Flag_blue.png)
2: ![Purple](/images/3/3f/Flag_purple.png)
![Blue](/images/a/a8/Flag_blue.png)
![Green](/images/2/2d/Flag_green.png)
![Purple](/images/3/3f/Flag_purple.png)
Heroes[edit | hide | hide all]
Jeddite the Warlock with 17
Harpy Hags in prison at 63, 1.
Ash the Heretic with one
Efreet Sultan, primary skills 2/2/3/2, Bloodlust and Fireball at 63, 14.
Catherine the Knight with 30
Archers, 50
Pikemen, 20
Royal Griffins, and 15
Swordsmen, primary skills 2/7/2/2, Advanced Leadership and Offense, in
Castle at 14, 57.
Ivor the Ranger with 30
Battle Dwarves, 45
Centaur Captains, 10
Pegasi, and 20
Wood Elves, primary skills 7/2/2/2, Advanced Archery and Offense, in
Rampart at 65, 55.
Alkin the Beastmaster with 45
Gnolls, 23
Lizardmen, 14
Serpent Flies, and 7
Gorgons, primary skills 0/10/1/1, Basic Water Magic and Offense, Advanced Armorer, at 17, 33.
Mirlanda the Witch in
Fortress at 55, 29.