Hell Hound and Cerberus: Difference between revisions

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== {{roe}} and {{ab}} ==
== {{roe}} and {{ab}} ==
In {{roe}} and {{ab}} there was unique situation when damage of the unit decreased after upgrade {2-7 for [[Hell Hound]]s and 2-5 for [[Cerberi]]). It was changed in {{sod}}.
In {{roe}} and {{ab}}, there was unique situation when damage of the unit decreased after upgrade (2-7 for [[Hell Hound]]s and 2-5 for [[Cerberi]]). It was changed in {{sod}}.
 
== Appearance ==
An Arch Devil and a Cerberus appear at the beginning of the [[A Devilish Plan]] scenario from the [[Dungeons and Devils]] campaign in {{roe}}.
 
{{video|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-EVIL1A-bik-EVIL1A|550px}}
 
== Official Renders ==
<gallery mode="packed-hover">
Hell Hound render.gif
Cerberus render.gif
</gallery>


{{Fanopinion|
{{Fanopinion|
Their damage range is quite wide, which makes them benefit greatly from [[Bless]] spell. However, [[Bless]] is one of the spells that cannot appear in the inferno [[town]]s' [[mage guild]]s. On the other hand, [[Curse]] makes them significantly weaker.
Their damage range is quite wide, which makes them benefit greatly from [[Bless]] spell. However, Bless is one of the spells that cannot appear in [[Inferno]] [[mage guild]]s. On the other hand, [[Curse]] makes them significantly weaker.
}}<!-- end of fan opinion -->
}}<!-- end of fan opinion -->



Latest revision as of 20:21, 10 May 2024

Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Hell Hound
 Cost per troop 

200

Attack 10
Defense 6
Damage 2–7
Health 25
Speed 7
Movement Ground
Size 2
Growth 5 (+3)
AI Value 357
Cerberus
 Cost per troop 

250

Attack 10
Defense 8
Damage 2–7
Health 25
Speed 8
Movement Ground
Size 2
Growth 5 (+3)
AI Value 392
 Special abilities:
3-headed attack
No enemy retaliation
Portraits
Kennels  

Hell Hounds and Cerberi are level 3 creatures of Inferno. They are recruited from the Kennels.

"These demon canines have a fearsome bite and good mobility. Cerberi have three heads and can attack three adjacent enemies in a single attack." RoE manual

Building the Cages increases Hell Hound and Cerberus growth by 3 per week.

Special Ability: 3-Headed Attack[edit | hide | hide all]

While hell hounds have no special ability, cerberi have an ability phrased as 3-headed attack. It allows cerberi to attack three adjacent hexes at the same time causing individual damage to the hexes. The adjacent hexes are determined from the direction of the attack. The hexes affected by cerberi's attack is the target hex, and the ones to the left and to the right to it. However, creatures that are two hexes wide do not suffer double damage from cerberi's attack. Additionally, cerberus attack do not enable a retaliation from the target.

Heroes with a specialty[edit | hide]

  • FionaFiona Fiona the Demoniac has hell hounds as a specialty, which increases the attack and defense skills of any hell hounds or cerberi for each level attained after 3rd level and gives them a speed bonus of 1.

Restoration of Erathia and Armageddon's Blade[edit | hide]

In Restoration of Erathia and Armageddon's Blade, there was unique situation when damage of the unit decreased after upgrade (2-7 for Hell Hounds and 2-5 for Cerberi). It was changed in Shadow of Death.

Appearance[edit | hide]

An Arch Devil and a Cerberus appear at the beginning of the A Devilish Plan scenario from the Dungeons and Devils campaign in Restoration of Erathia.

Official Renders[edit | hide]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Their damage range is quite wide, which makes them benefit greatly from Bless spell. However, Bless is one of the spells that cannot appear in Inferno mage guilds. On the other hand, Curse makes them significantly weaker.


See also:[edit | hide]