Temple of the Sea: Difference between revisions
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{{Creature bank row|30%|Hydra|8|Sea Serpent|6|Chaos Hydra|3|Haspid|2| | {{Creature bank row|30%|Hydra|8|Sea Serpent|6|Chaos Hydra|3|Haspid|2|10000 {{Gold}}<br>2x {{art|t}}<br>1x {{art|m}}<br>1x {{art|R}}||XP=3830|T4=}} | ||
{{Creature bank row|30%|Hydra|8|Sea Serpent|7|Chaos Hydra|4|Haspid|3| | {{Creature bank row|30%|Hydra|8|Sea Serpent|7|Chaos Hydra|4|Haspid|3|15000 {{Gold}}<br>1x {{art|t}}<br>1x {{art|m}}<br>1x {{art|M}}<br>1x {{art|R}}||XP=4560|T4=}} | ||
{{Creature bank row|30%|Hydra|8|Sea Serpent|7|Chaos Hydra|5|Haspid|4| | {{Creature bank row|30%|Hydra|8|Sea Serpent|7|Chaos Hydra|5|Haspid|4|20000 {{Gold}}<br>1x {{art|m}}<br>2x {{art|M}}<br>1x {{art|R}}||XP=5110|T4=}} | ||
{{Creature bank row|10%|Hydra|10|Sea Serpent|9|Chaos Hydra|6|Haspid|5| | {{Creature bank row|10%|Hydra|10|Sea Serpent|9|Chaos Hydra|6|Haspid|5|30000 {{Gold}}<br>2x {{art|M}}<br> 2x {{art|R}}||XP=6370|T4=}} | ||
| event={{!}} colspan=4 style="background-color:#{{Tan 2}};" {{!}}'''Event''' | | event={{!}} colspan=4 style="background-color:#{{Tan 2}};" {{!}}'''Event''' | ||
{{!-}} | {{!-}} | ||
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* Density: 100. | * Density: 100. | ||
{{map objects 'see also'}} | {{map objects 'see also'}} | ||
Latest revision as of 18:47, 4 December 2024
Temple of the Sea | ||||||||
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Picture | ||||||||
% | Guards | Content | XP | |||||
30% |
|
10000 2x Artifact (t) 1x Artifact (m) 1x Artifact (R) |
3830 | |||||
30% |
|
15000 1x Artifact (t) 1x Artifact (m) 1x Artifact (M) 1x Artifact (R) |
4560 | |||||
30% |
|
20000 1x Artifact (m) 2x Artifact (M) 1x Artifact (R) |
5110 | |||||
10% |
|
30000 2x Artifact (M) 2x Artifact (R) |
6370 | |||||
Visiting Scheme | ||||||||
Event | ||||||||
You stand before the gates of the Temple of the Sea. Not a single mortal dared to enter it. * * * A Temple of the Sea was here once. Now it's abandoned and empty. |
Temple of the Sea is an adventure map location, and commonly known as one of the creature banks. It can only be found in water and is guarded by 20–30 7-tier creatures of Fortress and Cove towns. The more guards there are, the better the reward. The treasure contains 10000–30000 and four artifacts.
The guards are divided into four stacks of:
A hexes: 8/8/8/10 Hydras
B hexes: 6/7/7/9 Sea Serpents
C hexes: 3/4/5/6 Chaos Hydras
D hexes: 2/3/4/5 Haspids
The object's level can be preset by a map-maker.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
Guards preview[edit | hide | hide all]
The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.
Stacks insignificant for a preview are omitted.
The overall amount of creatures can be checked in the status bar (above the resource line at the bottom of the screen) by hovering over an object already visited (not attacked) by a hero.
Default settings for random map generator[edit | hide]
- Terrain: water.
- Value: 10000.
- Density: 100.
See also:[edit | hide]