Dreadnought and Juggernaut: Difference between revisions
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== Special Ability: Heat Stroke == | == Special Ability: Heat Stroke == | ||
[[File:Heat stroke.png]] Heat Stroke can be activated instead of moving or attacking for the turn. It fires a laser that deals damage to all units within the targeted semi-circular area, hitting 7-8 hexes; 3 hexes adjacent and 4-5 hexes behind that. The damage is based on the number of Dreadnoughts/Juggernauts in the stack and is affected by Dreadnoughts/Juggernauts' [[Attack]], target's [[Defense]] and other usual melee modifiers (like [[Offense]]). Damage dealt is practically same per target stack as would be from usual Dreadnought/Juggernaut attack to corresponding stack. Heat Stroke can damage friendly creatures in the area. Enemies do not retaliate against a Heat Stroke. | [[File:Heat stroke.png]] Heat Stroke can be activated instead of moving or attacking for the turn. It fires a laser that deals damage to all units within the targeted semi-circular area, hitting 7-8 hexes; 3 hexes adjacent and 4-5 hexes behind that. The damage is based on the number of Dreadnoughts/Juggernauts in the stack and is affected by Dreadnoughts/Juggernauts' [[Attack]], target's [[Defense]] and other usual melee modifiers (like [[Offense]]). Damage dealt is practically same per target stack as would be from usual Dreadnought/Juggernaut attack to corresponding stack. Heat Stroke can damage friendly creatures in the area. Enemies do not retaliate against a Heat Stroke. | ||
== Appearance == | |||
A Dreadnought appears in the epilogue of the [[Deus Ex Machina]] scenario from the [[Forged in Fire]] campaign in {{hota}}. Dreadnoughts and Juggernauts also appear in the epilogue of the [[Homecoming (HotA)|Homecoming]] scenario in the same campaign. | |||
{{video|HotA 1.7.0-Data-HotA vid-Factory5B-bik-Factory5B|550px}} | |||
{{video|HotA 1.7.0-Data-HotA vid-Factory8B-bik-Factory8B|550px}} | |||
== Official Renders == | == Official Renders == |
Revision as of 22:25, 29 May 2024
Factory creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Halfling | |||||||||||||||
Halfling Grenadier | |||||||||||||||
Level 2 | |||||||||||||||
Mechanic | |||||||||||||||
Engineer | |||||||||||||||
Level 3 | |||||||||||||||
Armadillo | |||||||||||||||
Bellwether Armadillo | |||||||||||||||
Level 4 | |||||||||||||||
Automaton | |||||||||||||||
Sentinel Automaton | |||||||||||||||
Level 5 | |||||||||||||||
Sandworm | |||||||||||||||
Olgoi-Khorkhoi | |||||||||||||||
Level 6 | |||||||||||||||
Gunslinger | |||||||||||||||
Bounty Hunter | |||||||||||||||
Level 7a | |||||||||||||||
Couatl | |||||||||||||||
Crimson Couatl | |||||||||||||||
Level 7b | |||||||||||||||
Dreadnought | |||||||||||||||
Juggernaut | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Dreadnought | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Mechanical • Heat stroke | ||||||||||||||||||
Juggernaut | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Mechanical • Heat stroke | ||||||||||||||||||
Portraits
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Dreadnoughts and Juggernauts are one half of the level 7 creatures of Factory. They are recruited from the Gantry.
Special Ability: Heat Stroke
Heat Stroke can be activated instead of moving or attacking for the turn. It fires a laser that deals damage to all units within the targeted semi-circular area, hitting 7-8 hexes; 3 hexes adjacent and 4-5 hexes behind that. The damage is based on the number of Dreadnoughts/Juggernauts in the stack and is affected by Dreadnoughts/Juggernauts' Attack, target's Defense and other usual melee modifiers (like Offense). Damage dealt is practically same per target stack as would be from usual Dreadnought/Juggernaut attack to corresponding stack. Heat Stroke can damage friendly creatures in the area. Enemies do not retaliate against a Heat Stroke.
Appearance
A Dreadnought appears in the epilogue of the Deus Ex Machina scenario from the Forged in Fire campaign in Horn of the Abyss. Dreadnoughts and Juggernauts also appear in the epilogue of the Homecoming scenario in the same campaign.