Alignment: Difference between revisions

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* Neutral towns: [[Stronghold]], [[Fortress]] and ''[[Conflux]]'' (only in {{ab}})
* Neutral towns: [[Stronghold]], [[Fortress]] and ''[[Conflux]]'' (only in {{ab}})


Alignment has almost no direct impact on the gameplay, and it is mostly used in the game storyline. The only things in the game which are affected by alignment are the [[altar of sacrifice]], the [[angelic alliance]] and a few of the [[magical terrain]]s.  
Alignment has almost no direct impact on the gameplay, and it is mostly used in the game storyline. The only things in the game which are affected by alignment are the [[Altar of Sacrifice]], the [[Angelic Alliance]] and a few of the [[magical terrain]]s.  


Heroes have the same alignment as the towns they are associated with; not the towns in which they are hired.
Heroes have the same alignment as the towns they are associated with; not the towns in which they are hired.


[[Category: Terms]]
[[Category: Terms]]

Revision as of 21:29, 23 March 2014

Alignment is a characteristic of a town type. There are three town alignments in Heroes of Might and Magic III: good, evil and neutral evil.

Alignment has almost no direct impact on the gameplay, and it is mostly used in the game storyline. The only things in the game which are affected by alignment are the Altar of Sacrifice, the Angelic Alliance and a few of the magical terrains.

Heroes have the same alignment as the towns they are associated with; not the towns in which they are hired.