Unicorn and War Unicorn: Difference between revisions

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| abilities      = Increases nearby units' {{gl|Magic resistance|chances to resist hostile magic}} by 20%. {{gl|Blind|Blinding attack}}.
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| abilities      = Increases nearby units' {{gl|Magic resistance|chances to resist hostile magic}} by 20%. {{gl|Blind|Blinding attack}}.
| abilities      = Increases nearby units' chances to {{gl|Magic resistance|resist hostile magic}} by 20%. {{gl|Blind|Blinding attack}}.
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Revision as of 01:32, 4 January 2025

Rampart creatures
Level 1
CentaurCentaur Centaur
Centaur CaptainCentaur Captain Centaur Captain
Level 2
DwarfDwarf Dwarf
Battle DwarfBattle Dwarf Battle Dwarf
Level 3
Wood ElfWood Elf Wood Elf
Grand ElfGrand Elf Grand Elf
Level 4
PegasusPegasus Pegasus
Silver PegasusSilver Pegasus Silver Pegasus
Level 5
Dendroid GuardDendroid Guard Dendroid Guard
Dendroid SoldierDendroid Soldier Dendroid Soldier
Level 6
UnicornUnicorn Unicorn
War UnicornWar Unicorn War Unicorn
Level 7
Green DragonGreen Dragon Green Dragon
Gold DragonGold Dragon Gold Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
War Unicorn
15
14
18–22
110
9
Move
Ground
Size
2
Growth
2
2030
2030
Cost

950

Increases nearby units' chances to resist hostile magic by 20%. Blinding attack.
Unicorn
15
14
18–22
90
7
Move
Ground
Size
2
Growth
2
1806
1548
Cost

850

Increases nearby units' chances to resist hostile magic by 20%. Blinding attack.

Unicorns and War Unicorns are the level 6 creatures of Rampart. They are recruited from the Unicorn Glade.

"Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of blinding an opponent. Both unicorn units project a magic resistant aura which gives adjacent units a 20% chance to ignore the effects of hostile spells." RoE manual

Note that this aura of resistance also applies to the creature itself.

Heroes with a specialty

  • ClancyClancyClancyClancy Clancy the Ranger has unicorns as a specialty, which increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level and gives them a speed bonus of 1.

Appearance

Unicorns appear at the beginning of The Grail scenario from the Seeds of Discontent campaign in Restoration of Erathia, and the Driving for the Boots scenario from the New Beginning campaign in The Shadow of Death.

Media:RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-SECRETA-smk-SECRETA-RoE-voice.webm Media:SoD CD-Heroes3-Data-Heroes3 vid-H3x2 NBd-smk-H3x2 NBd-SoD-voice.webm

Official Renders

User Commentary

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Unicorns and War Unicorns have adequate skills in comparison to other 6th level creatures. Basic Unicorns are moderately fast, while War Unicorns have speed 9, which is very high for a melee unit unable to fly. While they have mediocre damage capability, they are among the sturdiest and cheapest given their good overall features. Especially the blinding ability makes them fierce opponents, and the aura of magic resistance is helpful from time to time. For example, when a mass damage spell (e.g. Fireball or Meteor Shower) is cast on multiple Unicorn stacks which are adjacent to each other, there's an opportunity that at least one of them will resist the spell. A good tactic is to split them in smaller stacks and attack an enemy unit until the blind effect is applied. Also, you may use only War Unicorns in your secondary hero's army (it may be Clancy, who will give them brilliant speed 10, or Gem, who will heal them fast with First Aid Tent) so as to rush through the map.


See Also: