Wizard: Difference between revisions
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{{Hero classes}}{{Hero class|6|2|1|1|4|4|8|3|5|2|7|10|4|4|2|4|8|1|0|1|2|0|9|2|8|1|3|10| | {{Hero classes}}{{Hero class|6|2|1|1|4|4|8|3|5|2|7|10|4|4|2|4|8|1|0|1|2|0|9|2|8|1|3|10 | ||
}} | |0|0|2|3 | ||
|5|5|40|50|30|30|20|20}} | |||
'''Wizards''' are | '''Wizards''' are magic heroes of [[Tower]]. They are dedicated pursuers of mystical and magical knowledge. While Wizards may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them. | ||
They | All Wizards start with the [[Wisdom]] [[secondary skill]]. They cannot learn learn [[Resistance]], which means that they can acquire it only from [[Witch Hut]], [[Scholar (Adventure Map)|Scholar]], [[Seer's Hut]] or [[Event]]. | ||
== Wizards == | |||
{{Herotable}} | |||
{{Herotablerow|Aine|Wizard|Gold|Basic wisdom|Basic scholar}} | |||
{{Herotablerow|Astral|Wizard|Hypnotize|Advanced wisdom||}} | |||
{{Herotablerow|Cyra|Wizard|Haste|Basic wisdom|Basic diplomacy}} | |||
{{Herotablerow|Daremyth|Wizard|Fortune|Basic wisdom|Basic intelligence}} | |||
{{Herotablerow|Halon|Wizard|Mysticism|Basic wisdom|Basic mysticism}} | |||
{| | {{Herotablerow|Serena|Wizard|Eagle eye|Basic wisdom|Basic eagle eye}} | ||
| | {{Herotablerow|Solmyr|Wizard|Chain lighting|Basic wisdom|Basic sorcery}} | ||
| | {{Herotablerow|Theodorus|Wizard|Magi|Basic wisdom|Basic ballistics}} | ||
{{Herotablerow|Dracon|Wizard|Enchanters|Advanced wisdom||}}<noinclude> | |||
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[[Category:Wizards|*]] | [[Category:Wizards|*]] | ||
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Revision as of 13:12, 9 April 2014
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Wizard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wizards are magic heroes of Tower. They are dedicated pursuers of mystical and magical knowledge. While Wizards may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.
All Wizards start with the Wisdom secondary skill. They cannot learn learn Resistance, which means that they can acquire it only from Witch Hut, Scholar, Seer's Hut or Event.
Wizards
Template:Herotable Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow Template:Herotablerow |}