Pumpkin Patch/Hero Changes: Difference between revisions
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* {{Hn|Monere|0=}} specializes in Logistics, starts with Logistics and Interference | * {{Hn|Monere|0=}} specializes in Logistics, starts with Logistics and Interference | ||
* {{Hn|Gelare|0=}} specialty changed to Ice Bolt specialty | * {{Hn|Gelare|0=}} specialty changed to Ice Bolt specialty | ||
''I lifted the magic schools ban for the few might classes that had it. While they could learn the skills from Witch Huts, they couldn't use Universities. Now that the Magic University is more expensive, I think it makes sense to let them learn that Fire Magic for its Berserk or Water Magic for the Water Walk. | |||
Moreover, with magic schools re-balanced, there is no longer a point in HotA heroes having their magic schools odds skewed against Air and Water and towards Earth - therefore I altered them to a more reasonable, lore-friendly division. '' | |||
''Leena is considered to be one of the best secondary heroes, as level 3 Leena can bring your kingdom 1350 gold; this is equivalent to a level 7 Lord Haart. I made the two heroes now equally viable supports. '' | |||
''Inteus's specialty does not work on his own units, as all elementals are immune to Bloodlust, and Phoenixes are immune to Fire Magic. | |||
''I increased the starting amount of Gargoyles solely to buff Piquedram, a generally undesired hero.'' | |||
* {{Cnlite|Stone Gargoyle}}s: 5-'''9''' (instead of 5-7) | |||
* {{Cnlite|Basilisk}}s: 4-'''5''' | |||
* {{Cnlite|Pirate}}s: 4-'''5''' | |||
Moreover, Conflux heroes now start with the creatures their specialize in: | |||
* Ignissa starts with 4-5 Fire Elementals instead of Water Elementals. | |||
* Thunar starts with 3-4 Earth Elementals instead of Air Elementals. | |||
* Monere and Kalt start with a standard Conflux army (Air Elementals and Water Elementals). | |||
[[Category:Pumpkin Patch]] | [[Category:Pumpkin Patch]] | ||
Revision as of 23:18, 26 October 2025



Leena the Captain: Specialty changed to Estates

Inteus the Elementalist: Specialty changed to Fireball- Overlords, Barbarians and Mercenaries can learn Water Magic (1/112), with 1 chance point being deducted from Wisdom
- Beastmasters and Rangers can learn Fire Magic (1/112), with 1 chance point being deducted from Wisdom
- Heretics start with primary statistics of 1/0/2/2 (from 1/1/2/1)
- Captains' chances to learn: Air Magic 3 → 4; Earth Magic 4 → 3; Fire Magic 2 → 1; Water Magic 2 → 3
- Navigators' chances to learn: Air Magic 6 → 7; Earth Magic 5 → 4
- Artificers' chances to learn: Air Magic 3 → 4; Earth Magic 4 → 3
- Chances to learn Learning and Intelligence have been increased
- Chance to learn Ballistics has been decreased


Ciele has a standard lvl 1 spell specialty

Luna has a standard lvl 2 spell specialty- Magic classes can now learn Interference, with the exact odds as the ones they had for Resistance before. This means that Wizards, Artificers, Warlocks and Elementalists can't learn it.



Xeron, 


Frederick and 


Tark start with standard armies (for their specialties).


Tavin starts with Basic Luck, Basic Offense, instead of Scouting and Offense - making Luck a Halfling's racial skill.


Mutare Drake starts without a spellbook, as she is a might hero without Scholar.


Elmore the Captain (Navigation specialist) is now a Navigator. His starting spell is Protection from Air.


Melodia's specialty changed to Luck specialty - gains permanent +2 Luck.

Tiva starts with
Haste.

Kalt specializes in Learning

Erdamon specializes in Armorer, starts with Armorer and Estates


Ignissa starts with Advanced Offense

Fiur specializes in Ballista, starts with Artillery and Offense.

Monere specializes in Logistics, starts with Logistics and Interference

Gelare specialty changed to Ice Bolt specialty
I lifted the magic schools ban for the few might classes that had it. While they could learn the skills from Witch Huts, they couldn't use Universities. Now that the Magic University is more expensive, I think it makes sense to let them learn that Fire Magic for its Berserk or Water Magic for the Water Walk.
Moreover, with magic schools re-balanced, there is no longer a point in HotA heroes having their magic schools odds skewed against Air and Water and towards Earth - therefore I altered them to a more reasonable, lore-friendly division.
Leena is considered to be one of the best secondary heroes, as level 3 Leena can bring your kingdom 1350 gold; this is equivalent to a level 7 Lord Haart. I made the two heroes now equally viable supports.
Inteus's specialty does not work on his own units, as all elementals are immune to Bloodlust, and Phoenixes are immune to Fire Magic.
I increased the starting amount of Gargoyles solely to buff Piquedram, a generally undesired hero.

Stone Gargoyles: 5-9 (instead of 5-7)
Basilisks: 4-5
Pirates: 4-5
Moreover, Conflux heroes now start with the creatures their specialize in:
- Ignissa starts with 4-5 Fire Elementals instead of Water Elementals.
- Thunar starts with 3-4 Earth Elementals instead of Air Elementals.
- Monere and Kalt start with a standard Conflux army (Air Elementals and Water Elementals).