Intelligence: Difference between revisions

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(→‎Other secondary skill concerning mana: , tents mana regeneration reworded)
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== Other [[secondary skill]] concerning mana==
== Other [[secondary skill]] concerning mana==
[[Mysticism]] 2, 3 or 4 mana point regeneration when not spending the night in a town with a [[Mage Guild]] instead of just 1 mana point.
[[Mysticism]] enhanced mana regeneratoin, 2, 3 or 4 mana points instead of just 1 mana point when spending the night on travels and not in a town with a [[Mage Guild]].


== Other [[secondary skill]]s being magic skills==
== Other [[secondary skill]]s being magic skills==

Revision as of 12:04, 29 July 2014

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Intelligence
Basic Intelligence: Hero Mana points, basic intelligence increases a hero's normal maximum spell points by 25%.
Advanced Intelligence: Hero Mana points, advanced intelligence increases a hero's normal maximum spell points by 50%.
Expert Intelligence: Hero Mana points, expert intelligence doubles a hero's normal maximum spell points.

Intelligence is one of the secondary skills.

It increases the hero's maximum amount of mana depending on the level of the skill.

Normal maximum mana is ten times the knowledge skill. At at basic level of the intelligence skill it is increased by 25%, at advanced level by 50% and at expert level by 100%.

Recommended for: All heroes.

Dungeon heroes have mana vortex which gets them an additional 100% mana points added to a Dungeon visiting hero (one hero can replenish, every 7 days, per Dungeon town with this building).

Speciality heroes

Other secondary skill concerning mana

Mysticism enhanced mana regeneratoin, 2, 3 or 4 mana points instead of just 1 mana point when spending the night on travels and not in a town with a Mage Guild.

Other secondary skills being magic skills

  • Sorcery added damage bonus
  • Wisdom learn 3th, 4th, 5th level spells (no magic Hero should be without it)

Manapoint increase

Knowledge Points Mana Points Mana points on Basic (x1.25) Mana points on Advanced (x1.5) Mana Points on Expert(x2) Number of Dimension Door (usable 2x/3x/4x per day) spells per Capacity (25pts) Expert to Norm Number of Implosion spells per Capacity (30 pts) Expert to Norm
1 10 12 15 20 none none
2 20 12 30 40 1 to none 1 to none
3 30 37 45 60 2 to 1 2 to 1
4 40 50 60 80 3 to 1 2 to 1
5 50 63 75 100 4 to 2 3 to 1
6 60 75 90 120 4 to 2 4 to 2
7 70 88 105 140 5 to 2 4 to 2
8 80 100 120 160 6 to 3 5 to 2
9 90 113 135 180 7 to 3 6 to 3
10 100 125 150 200 8 to 4 6 to 3
11 110 138 165 220 8 to 4 7 to 3
12 120 150 180 240 9 to 4 8 to 4
13 130 163 195 260 10 to 5 8 to 4
14 140 175 210 280 11 to 5 9 to 4

Dimension Door jumps at 14 knowledge and Expert Intelligence are thus maximally 11, with Expert Air Magic and using 4 jumps per day that would be a little bit more of 2 days (4,4,3 usages) of Dimension Doors without Wizard's Well or Town Portal to a city, interrupting travels - not accounting for Magic Springs or Magic Wells on the adventure map or a Mana Vortex of a Dungeon town.