Intelligence: Difference between revisions
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== Other [[secondary skill]] concerning mana== | == Other [[secondary skill]] concerning mana== | ||
[[Mysticism]] enhanced mana | [[Mysticism]] enhanced mana regeneration - 2, 3 or 4 mana points instead of just 1 mana point when spending the night on travels and not in a town with a [[Mage Guild]]. | ||
== Other [[secondary skill]]s being magic skills== | == Other [[secondary skill]]s being magic skills== |
Revision as of 12:04, 29 July 2014
Intelligence | ||
Basic Intelligence: Hero Mana points, basic intelligence increases a hero's normal maximum spell points by 25%. | ||
Advanced Intelligence: Hero Mana points, advanced intelligence increases a hero's normal maximum spell points by 50%. | ||
Expert Intelligence: Hero Mana points, expert intelligence doubles a hero's normal maximum spell points. |
Intelligence is one of the secondary skills.
It increases the hero's maximum amount of mana depending on the level of the skill.
Normal maximum mana is ten times the knowledge skill. At at basic level of the intelligence skill it is increased by 25%, at advanced level by 50% and at expert level by 100%.
Recommended for: All heroes.
Dungeon heroes have mana vortex which gets them an additional 100% mana points added to a Dungeon visiting hero (one hero can replenish, every 7 days, per Dungeon town with this building).
Speciality heroes
Other secondary skill concerning mana
Mysticism enhanced mana regeneration - 2, 3 or 4 mana points instead of just 1 mana point when spending the night on travels and not in a town with a Mage Guild.
Other secondary skills being magic skills
- Air Magic school specialisation Air
- Earth Magic school specialisation Earth
- Fire Magic school specialisation Fire
- Water Magic school specialisation Water
- Sorcery added damage bonus
- Wisdom learn 3th, 4th, 5th level spells (no magic Hero should be without it)
- Eagle Eye learn spells seen in combat without having seen them in a Mage Guild
- Scholar exchange spell knowledge between Heroes
- Resistance give troops magic resistance like hero was part Unicorn, 5% to 10% to 20%.
Manapoint increase
Knowledge Points | Mana Points | Mana points on Basic (x1.25) | Mana points on Advanced (x1.5) | Mana Points on Expert(x2) | Number of Dimension Door (usable 2x/3x/4x per day) spells per Capacity (25pts) Expert to Norm | Number of Implosion spells per Capacity (30 pts) Expert to Norm |
---|---|---|---|---|---|---|
1 | 10 | 12 | 15 | 20 | none | none |
2 | 20 | 12 | 30 | 40 | 1 to none | 1 to none |
3 | 30 | 37 | 45 | 60 | 2 to 1 | 2 to 1 |
4 | 40 | 50 | 60 | 80 | 3 to 1 | 2 to 1 |
5 | 50 | 63 | 75 | 100 | 4 to 2 | 3 to 1 |
6 | 60 | 75 | 90 | 120 | 4 to 2 | 4 to 2 |
7 | 70 | 88 | 105 | 140 | 5 to 2 | 4 to 2 |
8 | 80 | 100 | 120 | 160 | 6 to 3 | 5 to 2 |
9 | 90 | 113 | 135 | 180 | 7 to 3 | 6 to 3 |
10 | 100 | 125 | 150 | 200 | 8 to 4 | 6 to 3 |
11 | 110 | 138 | 165 | 220 | 8 to 4 | 7 to 3 |
12 | 120 | 150 | 180 | 240 | 9 to 4 | 8 to 4 |
13 | 130 | 163 | 195 | 260 | 10 to 5 | 8 to 4 |
14 | 140 | 175 | 210 | 280 | 11 to 5 | 9 to 4 |
Dimension Door jumps at 14 knowledge and Expert Intelligence are thus maximally 11, with Expert Air Magic and using 4 jumps per day that would be a little bit more of 2 days (4,4,3 usages) of Dimension Doors without Wizard's Well or Town Portal to a city, interrupting travels - not accounting for Magic Springs or Magic Wells on the adventure map or a Mana Vortex of a Dungeon town.