Direct damage spells: Difference between revisions
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===Third Level Spells=== | ===Third Level Spells=== | ||
*[[Destroy Undead]] | *[[Destroy Undead]] (all [[undead]] units, Constant 10 (Basic), Constant 20 (Advanced), Constant 50 (Expert) and [[Spell Power]]*10 damage) | ||
*[[Earthquake]] (Only targets [[Castle (structure)|Castle]] walls and towers) | *[[Earthquake]] (Only targets [[Castle (structure)|Castle]] walls and towers) | ||
*[[Fireball]] | *[[Fireball]] | ||
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===Fourth Level Spells=== | ===Fourth Level Spells=== | ||
*[[Armageddon]] | *[[Armageddon]] (all units, Constant 30 (Basic), Constant 60 (Advanced), Constant 120 (Expert) and [[Spell Power]]*50 damage) | ||
*[[Chain Lightning]] | *[[Chain Lightning]] | ||
*[[Inferno (spell)]] | *[[Inferno (spell)]] | ||
*[[Meteor Shower]] | *[[Meteor Shower]] | ||
===Fifth Level Spells=== | ===Fifth Level Spells=== | ||
*[[Implosion]] | *[[Implosion]] (target unit, Constant 100 (Basic), Constant 200 (Advanced), Constant 300 (Expert) and [[Spell Power]]*75 damage) | ||
*[[Titan's Lightning Bolt]] | *[[Titan's Lightning Bolt]] (target unit, 600 damage) | ||
== Spell tables == | == Spell tables == |
Revision as of 07:23, 13 September 2015
Direct damage spells is a term that typically refers to spells which effects cause instantaneous damage to creature stack(s) on the battlefield. Typically direct damage spells target single creature stack, of which Implosion is the most powerful damage-wise. However, there are also direct damage spells that affect more than a single stack at the time or has an area of effect. For example, Chain Lightning "arches" from one target to another, Fireball and Meteor Shower have an effect radius of one hex and Armageddon affects the whole battlefield.
First Level Spells
- Magic Arrow (one stack, Constant 10 and Spell Power*10 (Basic) / Spell Power*20 (Adv) / Spell Power*30 (Expert) damage)
Second Level Spells
- Death Ripple (all living units, Constant 10 (Basic), Constant 20 (Adv), Constant 30(Expert) and Spell Power*5 damage)
- Fire Wall (units going through the wall or pausing there, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and Spell Power*10 damage)
- Ice Bolt (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and Spell Power*20 damage)
- Lightning Bolt (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and Spell Power*25 damage)
Third Level Spells
- Destroy Undead (all undead units, Constant 10 (Basic), Constant 20 (Advanced), Constant 50 (Expert) and Spell Power*10 damage)
- Earthquake (Only targets Castle walls and towers)
- Fireball
- Frost Ring
- Land Mine
Fourth Level Spells
- Armageddon (all units, Constant 30 (Basic), Constant 60 (Advanced), Constant 120 (Expert) and Spell Power*50 damage)
- Chain Lightning
- Inferno (spell)
- Meteor Shower
Fifth Level Spells
- Implosion (target unit, Constant 100 (Basic), Constant 200 (Advanced), Constant 300 (Expert) and Spell Power*75 damage)
- Titan's Lightning Bolt (target unit, 600 damage)
Spell tables
Spell Name | School | Single Target | Bonus damage at Basic | Bonus at Adv | Bonus at Expert | Variable Damage |
---|---|---|---|---|---|---|
Destroy Undead | Air | No, Whole Battlefield (Undead Only) | 10 dmg (1x) | 20 dmg (2x) | 50 dmg (5x) | 10 dmg / spell power |
Armageddon | Fire | No, Whole Battlefield (Safe Spell immunity or likewise) | 30 dmg (0.6x) | 60 dmg (1.2x) | 120 dmg (2.4x) | 50 dmg / spell power point |
Magic Arrow | *Any* | Yes | 10 dmg (1x) | 20 dmg (2x) | 30 dmg (3x) | 10 dmg / spell power point |
Lightning Bolt | Air | Yes | 10 dmg (0.4x) | 20 dmg (0.8x) | 50 dmg (2x) | 25 dmg / spell power point |