Mysticism: Difference between revisions
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'''Heroes with Mysticism as a starting skill:''' | '''Heroes with Mysticism as a starting skill:''' | ||
* {{Hn|Axsis}} the [[Heretic]] (basic) | * {{Hn|Axsis}} the [[Heretic]] (basic) | ||
* {{Hn|Halon}} the [[Wizard]] (basic) | * {{Hn|Halon}} the [[Wizard]] (basic) | ||
* {{Hn|Ingham}} the [[Cleric]] (basic) | * {{Hn|Ingham}} the [[Cleric]] (basic) |
Revision as of 11:39, 30 January 2017
Mysticism is one of secondary skills. Normally heroes regenerate one spell point per day, but mysticism enables heroes to regenerate up to four points per day.
Heroes with Mysticism as a starting skill:
- Axsis the [[]] the Heretic (basic)
- Halon the [[]] the Wizard (basic)
- Ingham the [[]] the Cleric (basic)
- Jaegar the [[]] the Warlock (basic)
- Josephine the [[]] the Alchemist (basic)
- Piquedram the [[]] the Alchemist (basic)
- Rissa the [[]] the Alchemist (basic)
- Rosic the [[]] the Witch (basic)
- Thant the [[]] the Necromancer (basic)
- Torosar the [[]] the Alchemist (basic)
Heroes who specialize in Mysticism:
- Axsis the [[]] the Heretic
- Halon the [[]] the Wizard
- Jaegar the [[]] the Warlock
- Rosic the [[]] the Witch
Artifacts with similar ability:
- Charm of Mana – allows your hero to regenerate 1 extra spell point per day.
- Talisman of Mana – allows your hero to regenerate 2 extra spell points per day.
- Mystic Orb of Mana – allows your hero to regenerate 3 extra spell points per day.
- Wizard's Well - a combination artifact (which were introduced in Shadow of Death). It is assembled from Charm of Mana, Talisman of Mana and Mystic Orb of Mana. When equipped, Wizard's Well regenerates hero's all spell points in a day.
Discussion
Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with Expert Mysticism gains four spell points per day, which is the same amount of points a hero with Mystic Orb of Mana (a treasure class artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no magic wells or mage guilds to recharge spell points. However, these are rare occasions, of which the Dragon Slayer campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.